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{{:SRS99 Series/gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}} | {{:SRS99 Series/gameplay|In multiplayer, the SRS99-S5 can be highly effective at close range in the hands of a skilled operator, as the highly damaging round is just as powerful at close range; a single round followed by a melee strike will kill a hostile almost instantly.|Rounds fired by the SRS99-S5 leave a trail that could be traced back to the sniper's location.}} | ||
===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''=== | ===Changes from Sniper Rifle System 99 Anti-Matériel in ''Halo: Reach''=== | ||
* Firing sound and reload animations changed (firing the rifle has an almost metallic sound, as opposed to Reach's loud "crack".) | |||
* Spare ammunition reduced from 20 rounds to 16 (without Ammo) | |||
* Reticle bloom reduced marginally. | |||
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