Knight Commander: Difference between revisions

Info from EVG and added appearance
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(Info from EVG and added appearance)
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|size=  
|size=  
|length=
|length=
|width=934lbs (423.7kg)
|width={{Convert|407.3|kg|lb}}-{{Convert|423.7|kg|lb}}<ref name="H4EVG">'''[[Halo 4: The Essential Visual Guide]]''', ''page 56''</ref>
|width-title=Weight
|width-title=Weight
|height=10ft 1in (308cm)
|height={{Convert|302.3|cm|ftin|sp=us}}-{{Convert|328.5|cm|ftin|sp=us}}<ref name="H4EVG"/>
|armament=*[[Hardlight blade]]
|armament=*[[Hardlight blade]]
*[[Z-250 Lightrifle]]
*[[Z-250 Lightrifle]]
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==Overview==
==Overview==
Commanders have similar combat skills of standard Knights but instead, lead and command groups of Knights into battle. Their rank is not so much based on individual experience, but strategic necessity. They possess stronger armor, deploy floating [[Z-2500 Automated Protection Drone|Autosentry]] turrets, and usually wield [[Z-390 High-Explosive Munitions Rifle|Incineration cannons]].<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Commanders form the primary leadership of all Promethean Knight detachment. Their rank is not so much based on rate or experience, but strategic necessity. They are outfitted with impressively heavy armor. Commanders deploy floating [[Z-2500 Automated Protection Drone|Autosentry]] turrets, use [[Z-5080 Short-Range Spectrum Augmenter/Vision|enhanced vision]] and usually wield [[Z-390 High-Explosive Munitions Rifle|Incineration cannons]] which makes them formidable against large numbers of infantry, powerful weapon emplacements and heavy vehicles.<ref name="H4EVG"/>
Engaging in close-quarters combat with this class of Knights is highly discouraged when playing higher difficulties. Knight Commanders will often emit telekinetic pulses sending you, and itself into the air, with the potential to deplete your shields. Interestingly, the Knight Commander's unique AI has the ability to shoot its weapon while in mid-air, which should be watched out for in a fight.  
 
They are especially deadly in close range as they emit a deadly pulse which launches them in the air and pushes off enemies. This ability takes a small amount of time to charge.
 
==Appearance==
The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular knights.<ref name="H4EVG"/>




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