Thel 'Vadam: Difference between revisions

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[[File:Arbiter.JPG|left|thumb|200px|'Vadam, commonly known as the Arbiter, stands with [[Usze ‘Taham]] and John-117.]]{{Quote|Parasite! Rise up and I shall kill you -- again and again!|Thel 'Vadam to the Flood}}
[[File:Arbiter.JPG|left|thumb|200px|'Vadam, commonly known as the Arbiter, stands with [[Usze ‘Taham]] and John-117.]]{{Quote|Parasite! Rise up and I shall kill you -- again and again!|Thel 'Vadam to the Flood}}


Thel 'Vadam is approximately seven feet and ten inches, and possesses large three fingered hands. Because of this, Thel struggles to hold guns such as Magnums or Plasma Pistols. In ''Halo 2'', numerous small graphical and gameplay differences exist between the Arbiter and the Master Chief. When playing as the Arbiter, the Chief's flashlight is replaced by an Active Camouflage feature, exclusive to ''Halo 2''; due to the antiquated armor of the Arbiter, the camouflage does not last forever -- it lasts for ten seconds on [[Easy]] and [[Normal]] difficulties, and five seconds on [[Heroic]] and [[Legendary]] difficulties. The Arbiter bleeds purple blood instead of red, and his [[Heads Up Display]] is sleeker. The Arbiter's HUD is also a purple color, rather than the Spartan blue; in ''Halo 3'' it is teal and is presented in a more curved fashion than Player One's. Player Three and Four's HUDs are also more curved as they too are Elites. In ''Halo 2'', the sound his shield makes when it is depleted is different from that of the Master Chief's. In ''Halo 3'', he still has Active Camouflage, but it is only illustrated in the first cutscene of the game and to elude enemies -- it cannot be used when playing as the Arbiter. He has a flashlight on his left shoulder in ''Halo 3'', which can be used by players in [[Co-op]].
Thel 'Vadam is approximately seven feet and ten inches, and possesses large four-fingered hands. Because of this, Thel struggles to hold guns such as Magnums or Plasma Pistols. In ''Halo 2'', numerous small graphical and gameplay differences exist between the Arbiter and the Master Chief. When playing as the Arbiter, the Chief's flashlight is replaced by an Active Camouflage feature, exclusive to ''Halo 2''; due to the antiquated armor of the Arbiter, the camouflage does not last forever -- it lasts for ten seconds on [[Easy]] and [[Normal]] difficulties, and five seconds on [[Heroic]] and [[Legendary]] difficulties. The Arbiter bleeds purple blood instead of red, and his [[Heads Up Display]] is sleeker. The Arbiter's HUD is also a purple color, rather than the Spartan blue; in ''Halo 3'' it is teal and is presented in a more curved fashion than Player One's. Player Three and Four's HUDs are also more curved as they too are Elites. In ''Halo 2'', the sound his shield makes when it is depleted is different from that of the Master Chief's. In ''Halo 3'', he still has Active Camouflage, but it is only illustrated in the first cutscene of the game and to elude enemies -- it cannot be used when playing as the Arbiter. He has a flashlight on his left shoulder in ''Halo 3'', which can be used by players in [[Co-op]].


The Arbiter is very experienced at combat, as shown by his relatively extensive knowledge of every weapon and vehicle -- the Arbiter [[Halo 2: Special Collector's Edition Manual|expressed]] a desire to understand human weapons even before his alliance with the UNSC. His most commonly used weapons are the Plasma Rifle, Energy Sword, and the Carbine; however, if the Arbiter character is being used in Co-Op [[Campaign]], he can wield any weapon the player chooses -- the Plasma Rifle, Energy Sword, and Carbine would only be level-start weapons.
The Arbiter is very experienced at combat, as shown by his relatively extensive knowledge of every weapon and vehicle -- the Arbiter [[Halo 2: Special Collector's Edition Manual|expressed]] a desire to understand human weapons even before his alliance with the UNSC. His most commonly used weapons are the Plasma Rifle, Energy Sword, and the Carbine; however, if the Arbiter character is being used in Co-Op [[Campaign]], he can wield any weapon the player chooses -- the Plasma Rifle, Energy Sword, and Carbine would only be level-start weapons.
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