Terminal Moraine: Difference between revisions

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==Tactics==
==Tactics==
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to creat an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and encage the opponent until the bridge deactivates.
It is recommended that the player take at least one of these side bases, fortify the area, and use one of the individual building slots to create an airpad or Summit to build aircraft. Aircraft do not have to wait for the light bridge, so they can come and go freely. A good tactic is to pin down enemies on the bridge by placing infantry in the sniper towers on either side to either defend the base or trap the enemy's ground units. Don't expect to retreat once you cross the bridge. For the UNSC, it is useful to have at least one unit in the sniper towers on the outside (not the ones in the alcoves), as then your units can be Pelican airlifted onto the other side without waiting or the risk of the bridge deactivating. Alternatively, you can also wait for the opponent to come to the bridge, then quickly airlift units (preferably Scorpion tanks or other heavy vehicles) to the mainland, and engage the opponent until the bridge deactivates.


==Gallery==
==Gallery==
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