Sangheili/Gameplay: Difference between revisions

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==Facing a Sangheili==
==Facing a Sangheili==
Sangheili warriors are often considered to be the most skilled and capable species in the Halo series, and are only equaled by [[Hunters]] in ''[[Halo 2]]'' and ''[[Halo: Reach]]''. However, their code of honor can get in the way of this. They frequently forget to take cover, even whilst their shields are down leaving them very vulnerable to fire from ranged weapons like the Battle Rifle or the Carbine. Use this to your advantage by combining fire with your AI Marines and your chances of taking one down will be high. Also, depending on the weapon you have and the rank of the Sangheili, it can be increasingly difficult to attack an Sangheili efficiently. The best way to do so is to judge by their rank and weapon. For example, if you come across a group of [[Sangheili Minor|Minor]]s or [[Sangheili Major|Majors]] being led by an [[Ultra Sangheili]], it would be best to take out the Ultra first, as he is the strongest enemy present.
Sangheili warriors are often considered to be the most skilled and capable species in the Halo series, and are only equaled by [[Hunters]] in ''[[Halo 2]]'' and ''[[Halo: Reach]]''. However, their code of honor can get in the way of this. They frequently forget to take cover, even whilst their shields are down leaving them very vulnerable to fire from ranged weapons like the Battle Rifle or the Carbine. Use this to your advantage by combining fire with your AI Marines and your chances of taking one down will be high. Also, depending on the weapon you have and the rank of the Sangheili, it can be increasingly difficult to attack an Sangheili efficiently. The best way to do so is to judge by their rank and weapon. For example, if you come across a group of [[Elite Minor|Minor]]s or [[Elite Major|Majors]] being led by an [[Ultra Elite|Ultra Sangheili]], it would be best to take out the Ultra first, as he is the strongest enemy present.


Using the more powerful weapons on high ranking Sangheilis instead of lower ones will increase the odds of survival drastically, since it is less difficult to take down a Minor than an Ultra. If that Ultra is wielding a Plasma Rifle, then he is effective at short range, as the best thing to do is stay at long range and use  things like the noob combo . If he is charging at you or attacking someone else with an Energy Sword, engage him at long range with precise head-shots to bring down his shields and kill him without getting too close. Taking out a leader will effectively cause the other Sangheili members of his platoon to become confused, but not near as much as with [[Grunts]].
Using the more powerful weapons on high ranking Sangheilis instead of lower ones will increase the odds of survival drastically, since it is less difficult to take down a Minor than an Ultra. If that Ultra is wielding a Plasma Rifle, then he is effective at short range, as the best thing to do is stay at long range and use  things like the noob combo . If he is charging at you or attacking someone else with an Energy Sword, engage him at long range with precise head-shots to bring down his shields and kill him without getting too close. Taking out a leader will effectively cause the other Sangheili members of his platoon to become confused, but not near as much as with [[Grunts]].
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|[[M6D Pistol]]
|[[M6D Pistol]]
|The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[Major Sangheili]]'s [[Sangheili Personal Energy Shields|Shields]] and in that time you could easily die.
|The M6D Pistol has high damage per hit, high accuracy, and thus is very effective against Sangheilis. The only thing you should worry about, however, is the Pistol's low rate of fire. It is best used in conjunction with an overcharged [[plasma pistol]] shot, as on legendary, it can take 6-8 shots to take out a [[Major Elite|Major Sangheili]]'s [[Elite Personal Energy Shields|Shields]] and in that time you could easily die.
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|[[MA5B Assault Rifle]]
|[[MA5B Assault Rifle]]
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|[[SMG]]
|[[SMG]]
|Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[Major Sangheili]]s can absorb enough damage to kill you first.
|Good when coupled with the Plasma Pistol or the Plasma Rifle, as it will break the Shields quickly, and is excellent when it does. Otherwise it works about the same as the MA5B Assault Rifle does, except the medium range accuracy is slightly less than the MA5B Assault Rifle. However, in [[Legendary]], the effect is dampened, as the [[Major Elite|Major Sangheili]]s can absorb enough damage to kill you first.
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|[[Shotgun]]
|[[Shotgun]]
|Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra Sangheili|Ultras]] and [[Councilor]]s. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long.
|Instant kill weapon at close range, except against higher Sangheilis such as [[Ultra Elite|Ultras]] and [[Councilor]]s. On Legendary, though, it takes at least two shots to kill a Minor, so you may wish to get an alternative, as the recoil time is excessively long.
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|[[Sniper Rifle]] or [[Type-50 particle beam rifle]]
|[[Sniper Rifle]] or [[Type-50 particle beam rifle]]
|One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations Sangheili|SpecOps Sangheilis]] (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Sangheili]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two to three body shots should suffice).
|One shot will deplete an Sangheili's Shielding on lower difficulty settings, but one head shot will neutralize one instantly, except [[Zealots]], Councilors, and [[Special Operations Elite|SpecOps Sangheilis]] (On Legendary, a Major can also take 2 headshots). It would take about 4 body-shots to kill a [[Minor Elite|Minor]] on [[Legendary]] difficulty. Easily one of the best weapons at all ranges (at far, they can't even strike back; at close range, you don't even have to aim, as two to three body shots should suffice).
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|[[Fragmentation Grenade]]
|[[Fragmentation Grenade]]
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In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine.
In ''Halo 2'', it is possible to side step and assassinate a Zealot, or any sword wielding Sangheili. This is actually possible in ''Halo: Combat Evolved'' if one stands to the right/left of the Zealot's back during its berserk animation and moves in the other direction when he starts turning around to face you. One can also engineer this situation just about anywhere by stunning it with an overcharged plasma pistol shot, provided you're on flat ground and stay clear away from walls. In ''Halo 2'', one can sometimes avoid taking damage from horizontal swings with a well-timed crouch. Due to their strong [[shields]], it is advisable to use heavy weaponry, such as the [[Sniper Rifle]] or Rocket Launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 head shots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that [[Seven|7]] rounds will kill most enemies and the weapon's large magazine.


In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[Special Operations Sangheili]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in ''Halo 2'', their sword animation has been changed to being "more realistic" in the sense that in ''[[Halo: Combat Evolved]]'', a sword swing had a huge area of effect, and it was impossible to dodge a swing. In ''Halo 2'', it is possible to sidestep, and assassinate a Zealot, or any other Sangheili with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Sangheilis. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank.
In ''[[Halo 2]]'', they do not use [[Overshield]]s and their shields are as strong as those of a Major Sangheili and [[Special Operations Elite|Special Operations Sangheili]], but they are a lot smarter and tougher. They are still very deadly in close-quarters, however in ''Halo 2'', their sword animation has been changed to being "more realistic" in the sense that in ''[[Halo: Combat Evolved]]'', a sword swing had a huge area of effect, and it was impossible to dodge a swing. In ''Halo 2'', it is possible to sidestep, and assassinate a Zealot, or any other Sangheili with a sword. When the Zealot is swinging, quickly step to the side and behind him, than melee him, which results in an assassination, and an instant kill. This is the quickest and most effective way of dispatching Zealots, or other sword wielding Sangheilis. It is also more risky however. Their armor without [[Energy shields|Energy Shields]] are much thicker (although it makes it slower) than that of Major and Minor and can sustain more damage. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual Needlers are also effective. Also, Zealot AI is noticeably different in ''Halo 2''; Zealots are always found wielding Energy Swords, ceremonial weapons befitting their high rank.


Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however.
Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle. If a player tries to give them a chance to get in one, such as in Uprising, their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue to follow the player, however.
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