Anchor Point: Difference between revisions

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==Production notes==
==Production notes==
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay<ref name="2v2"/>, though larger scale was tried out.<ref>[https://twitter.com/vicdeleon/status/1193378707525652480 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. We tried bigger but eeeesh not good.''</ref> The map was symmetrical, featuring four outer platforms and one multi-level centre area. One iteration of the level had [[teleporter]]s, though they were removed as they "weren't good". Each of the four platforms would have a single Banshee spawn, and the centre platform would have a [[beam rifle]] spawn - the large "tube" connecting the outer and centre platforms was a "not good" experience for infantry players due to the long sightlines and lack of cover, with grenades employed heavily during playtesting. These tube areas were intended to provide cover from Banshees in the sky, though meant experiences running into an enemy player weren't fun.<ref name="greenskull">[https://www.youtube.com/watch?v=ExGUloDzkEw ''YouTube'': UNRELEASED HALO 2 MAP: Anchor Point] ''(DeLeon provided some additional notes for this video)''</ref>
Anchor Point was developed for ''Halo 2'', cobbled together in about a week.{{Ref/Reuse|vic1}} The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.{{Ref/Reuse|UV}} It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay{{Ref/Reuse|2v2}}, though larger scale was tried out.<ref>[https://twitter.com/vicdeleon/status/1193378707525652480 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. We tried bigger but eeeesh not good.''</ref> The map was symmetrical, featuring four outer platforms and one multi-level centre area. One iteration of the level had [[teleporter]]s, though they were removed as they "weren't good". Each of the four platforms would have a single Banshee spawn, and the centre platform would have a [[beam rifle]] spawn - the large "tube" connecting the outer and centre platforms was a "not good" experience for infantry players due to the long sightlines and lack of cover, with grenades employed heavily during playtesting. These tube areas were intended to provide cover from Banshees in the sky, though meant experiences running into an enemy player weren't fun.<ref name="greenskull">[https://www.youtube.com/watch?v=ExGUloDzkEw ''YouTube'': UNRELEASED HALO 2 MAP: Anchor Point] ''(DeLeon provided some additional notes for this video)''</ref>


The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> Multiple types of gamemode were tested including [[energy sword]]s-only and snipers-only. However, DeLeon believes the map could have had potential for [[Capture the Flag]] gamemodes, if they were able to get round to setting up proper bases.<ref name="greenskull"/> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]] for the 15th anniversary of ''Halo 2''.
The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".{{Ref/Reuse|vic1}}<ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> Multiple types of gamemode were tested including [[energy sword]]s-only and snipers-only. However, DeLeon believes the map could have had potential for [[Capture the Flag]] gamemodes, if they were able to get round to setting up proper bases.{{Ref/Reuse|greenskull}} The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]] for the 15th anniversary of ''Halo 2''.


The map and its files are still playable, with [[343 Industries]]' [[Jeff Easterling]] having played on the level fairly recently (as of November 2019).<ref>[https://twitter.com/GrimBrotherOne/status/1193445095674011648 ''Jeff Easterling on Twitter:''] ''I actually played this not too long ago lol.''</ref> DeLeon also has at least several test maps including a jungle, [[Old Mombasa]] and an [[The Lost City|abandoned Forerunner city]].<ref>[https://twitter.com/vicdeleon/status/1193445605109972992 ''Vic DeLeon on Twitter:''] ''It’s still in the archive, along with all my Old Mombasa and Jungle tests!''</ref><ref>[https://twitter.com/vicdeleon/status/1193445872027045888 ''Vic DeLeon on Twitter:''] ''and the abandoned Forerunner City''</ref>
The map and its files are still playable, with [[343 Industries]]' [[Jeff Easterling]] having played on the level fairly recently (as of November 2019).<ref>[https://twitter.com/GrimBrotherOne/status/1193445095674011648 ''Jeff Easterling on Twitter:''] ''I actually played this not too long ago lol.''</ref> DeLeon also has at least several test maps including a jungle, [[Old Mombasa]] and an [[The Lost City|abandoned Forerunner city]].<ref>[https://twitter.com/vicdeleon/status/1193445605109972992 ''Vic DeLeon on Twitter:''] ''It’s still in the archive, along with all my Old Mombasa and Jungle tests!''</ref><ref>[https://twitter.com/vicdeleon/status/1193445872027045888 ''Vic DeLeon on Twitter:''] ''and the abandoned Forerunner City''</ref>
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<gallery>
<gallery>
File:H2_AnchorPoint_Screenshot_2.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.<ref name="UV">[https://twitter.com/vicdeleon/status/1193373878858305538 ''Vic DeLeon on Twitter:''] ''Two more shots of the never-released #Halo2 map we called #AnchorPoint. These show the platforms and walkways between the main center base. The UV’s, textures, materials, and lighting were temporary. This was one step after block-in. One more gameplay pic coming later.''</ref>
File:H2_AnchorPoint_Screenshot_2.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.<ref name="UV">[https://twitter.com/vicdeleon/status/1193373878858305538 ''Vic DeLeon on Twitter:''] ''Two more shots of the never-released #Halo2 map we called #AnchorPoint. These show the platforms and walkways between the main center base. The UV’s, textures, materials, and lighting were temporary. This was one step after block-in. One more gameplay pic coming later.''</ref>
File:H2_AnchorPoint_Screenshot_3.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.<ref name="UV"/>
File:H2_AnchorPoint_Screenshot_3.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.{{Ref/Reuse|UV}}
File:H2_AnchorPoint_Screenshot_4.jpg||A Banshee on Anchor Point.
File:H2_AnchorPoint_Screenshot_4.jpg||A Banshee on Anchor Point.
</gallery>
</gallery>