Deutoros-pattern Scarab: Difference between revisions

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The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat. It is used to attack heavily defended structures and emplacements and to provide nigh unstoppable combat support to Covenant ground forces.<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab'']</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', page 244</ref>
The '''Type-47 Ultra Heavy Assault Platform''', more commonly known as the '''Scarab''', is a [[Covenant Empire|Covenant]] mobile mining platform adapted for use in combat. It is used to attack heavily defended structures and emplacements and to provide nigh unstoppable combat support to Covenant ground forces.<ref name="Waypoint">[http://halo.xbox.com/en-us/intel/theuniverse/tech/gallery/scarab/ea02cb6c-58ae-44e2-aacf-3eadd73fb6f9 '''Halo Waypoint:''' ''Scarab'']</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', page 244</ref>


==Overview==
==Design==
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
[[File:Lekgolo-scarab.jpg|thumb|240px|left|Exposed Lekgolo in a V2 Scarab's core.]]
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, a [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels"; the chassis is built around the eels in specialized facilities, such as [[Assembly (level)|one]] on the now-destroyed Covenant capital planetoid, ''[[High Charity]]''. The Lekgolo are capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/> Like the best-known Mgalekgolo form, the Hunter, the Scarab is capable of emitting primal roars.<ref name="TPoA">'''Halo: Reach''', campaign level [[The Pillar of Autumn (Halo: Reach level)|''The Pillar of Autumn'']]</ref>
At least two models of the Scarab exist: the V1 and the V2.<ref name="ENC"/> Both models are extremely powerful, possessing potent armament and armor. Although the Scarab appears to be a traditional vehicle, it is actually a biological construct, an [[Mgalekgolo]],<!-- Remember that the term Mgalekgolo refers to all Lekgolo assemblages, not just the Hunter; the Hunter is actually one of the least common Mgalekgolo forms.--> that is controlled by thousands of [[Lekgolo]] "eels"; the chassis is built around the eels and a critical central core in specialized facilities, such as [[Assembly (level)|one]] on the now-destroyed Covenant capital planetoid, ''[[High Charity]]''. The Lekgolo are capable of maneuvering the construct on their own; however, each platform includes a pilot who "guides" the Scarab and several warriors who are stationed to repel boarders and, with the V2, to operate its deck-mounted [[Type-52 Directed Energy Support Weapon|plasma cannons]].<ref name="Waypoint"/> Like the best-known Mgalekgolo form, the Hunter, the Scarab is capable of emitting primal roars.<ref name="TPoA">'''Halo: Reach''', campaign level [[The Pillar of Autumn (Halo: Reach level)|''The Pillar of Autumn'']]</ref>


Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once a hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>
===Mobility===
Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to withstand even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA"/> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, the V2 Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">Halo 3: ODST, campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The V2 Scarab, and possibly the V1, as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/>
Unlike most Covenant vehicles, the Scarab does not use anti-gravity propulsion to move; it instead uses a quadrupedal "leg" assembly for locomotion. These legs are very powerful, capable of crushing vehicles ranging from civilian cargo trucks to [[M808B Main Battle Tank]]s; they are strong enough to withstand even withstand the shock of low-orbital drop.<ref name="The Covenant">'''Halo 3''', campaign level ''[[The Covenant]]''</ref><ref name="TPoA"/> The legs are also very nimble, affording the Scarab a surprising degree of maneuverability. For example, the V2 Scarab can mantle inclines in excess of forty-five degrees<ref name="Highway">Halo 3: ODST, campaign level ''[[Coastal Highway]]''</ref> and can attempt to right itself if it is knocked off balance.<ref name="TPoA"/> The V2 Scarab, and possibly the V1, as well, is capable of operating underwater, if only for brief periods.<ref name="Highway"/>
Despite its enormous strength, the Scarab is quite vulnerable to being boarded; the platform's central core is protected only by the vehicle's external armor, so attacking the core is easy once an hostile boards the craft. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to jump into the vehicle's troop bay. To counter this, Scarabs typically carry squads of [[Unggoy]] and [[Kig-yar]], as well as some [[Jiralhanae]] and [[Sangheili]]. On the V1, an energy shield can be emitted in front of the corridor leading to the cockpit in order to hamper boarding actions.<ref name="TGJ">'''Halo 2''', campaign level ''[[The Great Journey]]''</ref>


===Armament===
===Armament===
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===V1 model===
===V1 model===
[[File:ScarabPng.png|thumb|right|300px|A V1 model Scarab.]]
[[File:ScarabPng.png|thumb|right|300px|A V1 model Scarab.]]
During the [[Human-Covenant War]], he V1 Scarab was deployed much less extensively than its V2 counterpart. The V1 is considerably larger and more heavily armored, capable of withstanding [[M512 Smooth Bore High Velocity Cannon|90mm shells]], [[102mm High-Explosive Anti-Tank|102mm shaped charges]], [[12.7x99mm Armor-Piercing|.50 caliber rounds]], [[ANVIL-II Air-to-Surface Missile]]s,<ref name="Metropolis"/> and even [[Unidentified UNSC deck gun|low-velocity MAC rounds]].<ref name="HW Scarab"/> Due to its greater size, the V1 is less maneuverable than the V2 and thus, in addition to its lack of deck-defense weapons, is more vulnerable to [[boarding action]]s. However, it can carry a larger complement of warriors to defend itself.<ref name="Metropolis"/> An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit.<ref name="TGJ"/> Even while the platform is under construction, the V1 boasts impressive firepower, being able to fire its focus cannon almost indefinitely.<ref name="HW Scarab"/>  
During the [[Human-Covenant War]], the V1 Scarab was deployed much less extensively than its V2 counterpart. The V1 is considerably larger and more heavily armored, capable of withstanding [[M512 Smooth Bore High Velocity Cannon|90mm shells]], [[102mm High-Explosive Anti-Tank|102mm shaped charges]], [[12.7x99mm Armor-Piercing|.50 caliber rounds]], [[ANVIL-II Air-to-Surface Missile]]s,<ref name="Metropolis"/> and even [[Unidentified UNSC deck gun|low-velocity MAC rounds]].<ref name="HW Scarab"/> Due to its greater size, the V1 is less maneuverable than the V2 and thus, in addition to its lack of deck-defense weapons, is more vulnerable to [[boarding action]]s. However, it can carry a larger complement of warriors to defend itself.<ref name="Metropolis"/> An energy field can be deployed in the access corridor to prevent boarders from reaching the cockpit.<ref name="TGJ"/> Even while the platform is under construction, the V1 boasts impressive firepower, being able to fire its focus cannon almost indefinitely.<ref name="HW Scarab"/>  


===V2 model===
===V2 model===
[[File:Scarab_Walk.jpg|thumb|right|300px|A V2 model Scarab.]]
[[File:Scarab_Walk.jpg|thumb|right|300px|A V2 model Scarab.]]
The V2, being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. Despite its greater maneuverability and deck-mounted anti-infantry plasma cannons, the V2 is more susceptible to boarding. Its "knees" may buckle under persistent fire, and small aircraft, such as the AV-14 Hornet, can deploy troops onto the deck with relative ease. It is likely that the V2 also has conventional controls, as it can be piloted by [[human]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> The V2's impressive maneuverability and firepower, as well as its ability to be fielded in relatively large numbers, made it a deadly threat to [[United Nations Space Command]] forces.
The V2, being much more common than its larger counterpart, was deployed frequently during the Human-Covenant War. Despite its greater maneuverability and deck-mounted anti-infantry plasma cannons, the V2 is more susceptible to boarding. Its "knees" may buckle under persistent fire, and small aircraft, such as the AV-14 Hornet, can deploy troops onto the deck with relative ease. It is likely that the V2 also has conventional controls, as it can be piloted by [[Human]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> The V2's impressive maneuverability and firepower, as well as its ability to be fielded in relatively large numbers, made it a deadly threat to [[United Nations Space Command]] forces.
===Super Scarab===
First encountered in an incomplete form at the [[Battle of Arcadia]] in [[2531]], the "Super Scarab" was substantially larger and more heavily armored than a standard Scarab, and appeared to be completely mechanical. Its deployment at Arcadia was its sole use in combat in the [[Human-Covenant War]].


This Scarab was extremely well-armoured, and despite its incomplete state and immobility, survived multiple UNSC attacks. It projected a beam of light that showed where its attention was focused, and slowly began to demolish a line of [[Arcadia Forerunner ruins|structures]] protecting a UNSC [[firebase]]. To slow down the speed of its searchlight, the UNSC had to destroy [[List of "seven" references in Halo|seven]] power nodes before finally attacking and destroying it. Given the design of the chassis, it is likely that this is an excavation Scarab, much like the ones later seen at the [[Battle of Mombasa]].<ref>'''Halo Wars''' level, ''[[Scarab (level)|Scarab]]''</ref>
==Gameplay==
==Gameplay==
===''Halo 2''===
===''Halo 2''===
{{Expand-Section}}
The ''[[Halo 2]]'' Scarab was almost indestructible and immune to damage in the game. Its movement was entirely scripted, and no damageable parts appear to have been coded for it. It was only destroyed in a cutscene. When the ''Halo 2''-era Scarab fires, some molten, green liquid (possibly coolant or excess plasma) will leak out below the main cannon.
 
The forward plasma turret could be destroyed with just a few melee attacks, as could the rear plasma turret. The flaps on the main gun could be destroyed only by using a Scorpion tank. Also, the underside grate could be destroyed.


===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
===''Halo 3'', ''Halo 3: ODST'', and ''Halo: Reach''===
{{Expand-Section}}
''Halo 3'' Scarabs have far more destructible parts than their ''Halo 2'' predecessors. Destructible armor covers each joint of a Scarab's legs, and doing enough damage to the legs will cause the Scarab to go into lockdown, making it stop moving altogether. The flaps covering the main gun can be destroyed, though this does not affect the gun's operation. The crest on and around the rear anti-air turret can be completely blown off, slowing the turret's rate of fire and reducing the size of its plasma bolts. Two side door panels near the bottom of the Scarab's back can be torn off, allowing entry onto the vehicle.
 
A Scarab's rear armor possesses a glowing red circle; inflicting enough damage upon this circle will detach the armor, leaving the Scarab's core exposed. The core itself can be destroyed; its destruction will trigger a massive explosion that blows the Scarab into pieces, leaving few parts intact.
 
If one can successfully manage to board the Scarab in ''Halo: Reach'', they will find that only the core of the Scarab can be destroyed. All other parts of the Scarab, including Plasma Cannons, cannot be destroyed. Destroying the core of the Scarab will also not destroy the Scarab itself. Instead, it will expose a hole in the Scarab, which bleeds orange [[Lekgolo]] blood if shot.<ref>'''[[Halo: Reach]]'''</ref>


===''Halo Wars''===  
===''Halo Wars''===