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*Slower rate of fire and decreased damage per round. | *Slower rate of fire and decreased damage per round. | ||
*Larger reticule. | *Larger reticule. | ||
*Aesthetic changes that affect most UNSC weapons in Halo: Reach, such as hitscan. | *Aesthetic changes that affect most UNSC weapons in Halo: Reach, such as [[wikipedia:hitscan|hitscan]]. | ||
*Short, controlled bursts are much more accurate. | *Short, controlled bursts are much more accurate. | ||
*Reload and melee animations have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]]. | *Reload and melee animations have been changed to make it feel more like the [[MA5B Individual Combat Weapon System|MA5B]]. |