Halo: Reach: Difference between revisions

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''Reach'' has been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref>
''Reach'' has been in development since the completion of ''[[Halo 3]]'', in the tradition of a full three year cycle and will use a completely new game engine created specifically for the game. It was confirmed in October 2009 that [[Martin O'Donnell]], Bungie's lead composer, had begun casting voice actors for ''Reach''.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_101609 '''Bungie.net''': ''Bungie Weekly Update 10/16/2009'']</ref><ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_102309 '''Bungie.net''': ''Bungie Weekly Update 10/23/2009'']</ref>


The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game is currently on target for its September 14, 2010 release date.
The [[Halo: Reach Multiplayer Beta]], used to gather information and tweak gameplay features in the game, ran from May 3 through May 20, 2010. The [[Zero-bug release]] milestone in ''Halo: Reach'''s development was reached on June 24, 2010,<ref>[http://www.nobleactual.com/post/733606058/final-stretch '''Noble Actual''': ''Final stretch'']</ref> and the game's audio, including soundtrack, voices and sound effects, was finished on July 15, 2010.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> As of August 5, 2010, ''Halo: Reach'' has [[wikipedia:Software release life cycle#RTM|"gone gold"]], meaning all development of the game has been completed and mass manufacturing of the game has begun.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_080610 '''Bungie.net''': ''Bungie Weekly Update''' 08.06.10'']</ref> The game was released on September 14, 2010 as planned.


===Design===
===Design===
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The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level ''Long Night of Solace'' required an entirely new audio filter to make the environment feel more realistic.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/102 '''GameTrailers TV''' — Episode 102]</ref> A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, ''Reach'' can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.<ref name="popular"/>
The in-game effects such as weapon sounds have also been amplified to sound more powerful and realistic. In addition to various different audio filters for interiors and exteriors, the space environment in the level ''Long Night of Solace'' required an entirely new audio filter to make the environment feel more realistic.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/102 '''GameTrailers TV''' — Episode 102]</ref> A significant improvement in the game's audio technology allows for more fluid transition between different layers of music; whereas the first Halo could barely manage more than two layers of music at once, ''Reach'' can run seven layers at once, coordinating which ones fade in and out based on relatively minor changes in the player's behavior.<ref name="popular"/>


It was announced by Bungie that the [[Halo: Reach Original Soundtrack|''Halo: Reach'' Original Soundtrack]] would be released on September 28, 2010.  
It was announced by Bungie that the [[Halo: Reach Original Soundtrack|''Halo: Reach'' Original Soundtrack]] would be released on September 28, 2010.


==Matchmaking==
==Matchmaking==