Talk:M634 Experimental High-Powered Semi-Armor-Piercing: Difference between revisions

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:::Pistol rounds typically only have half the initial muzzle velocity of a rifle round and do not have the mass or kinetic energy of a rifle round. The size of the hole left doesn't really matter if you're talking about stopping an enemy. How much damage a round does isn't necessarily dependent on its size. A bigger round doesn't always mean your target is just going to drop. You want your target to "stop"? I'll tell you what gives you stopping power: shot placement. Center mass; if that fails to stop them, put one in the head. Hell, that's easier to pull off with less recoil. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 12:16, February 9, 2010 (UTC)
:::Pistol rounds typically only have half the initial muzzle velocity of a rifle round and do not have the mass or kinetic energy of a rifle round. The size of the hole left doesn't really matter if you're talking about stopping an enemy. How much damage a round does isn't necessarily dependent on its size. A bigger round doesn't always mean your target is just going to drop. You want your target to "stop"? I'll tell you what gives you stopping power: shot placement. Center mass; if that fails to stop them, put one in the head. Hell, that's easier to pull off with less recoil. <b>[[User:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:#404040; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 12:16, February 9, 2010 (UTC)
:: We're looking for actual damage done, not pain felt. A high-velocity rifle round is painful, true, and pain is what generally causes somebody to stop, but rifles generally leave a tiny hole, (as is expected of a long, thin bullet) meaning it causes less damage to organs and muscles struck, the wounds bleed less and seal up faster. The reason they are more painful is the energy transferred, which has next to no influence on the lethality of the round. (Increased velocity means a bigger exit wound, but not much bigger.) A low-velocity pistol round, on the other hand, will be far less painful, but generally leave a larger hole, (as is expected of a short, wide bullet) and therefore do more damage to whatever it may strike. It won't "stop" the target like a rifle, but it will be more likely to kill them and do so faster if it does.
:: As far as shot placement, the chest is actually more likely to stop somebody than the head. A bullet through the lung is dibilitating, as it can make it hard to breathe, and one through the heart with anything bigger than a .32 will leave them dead before they hit the ground. NEVER aim for the head. Only a small section of it is worth hitting, the cerebellum to be specific, and even then you would be better of hitting the heart, a larger, more important target that takes less penetration to reach from most angles. Shooting any lower than the target's eyes will do no more damage than a shot to the shoulder, and the skull is quite tough, often stopping smaller rounds, such as .32 calibre rounds and birdshot, from penetrating even at a perfect angle, and even a battle rifle, such as my M14, will ricochet off at an oblique angle. The head is never a good target for any penetrating or lacerating weapon outside of a hostage situation, and even then only the tiny little section at the base of the skull. The entire headshot principle is remedial.
:: As far as recoil, it only really matters if you have to land a second shot, and you never should if you place the first shot right. What does it matter where the second round lasts, or even if it hits the target at all, if the first round passed through the heart? [[User talk:Avianmosquito|Avianmosquito]] 01:50, February 10, 2010 (UTC)