Snowbound: Difference between revisions

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|terrain=[[Covenant]] camps in icy terrain built over a [[Forerunner]] installation.
|terrain=[[Covenant]] camps in icy terrain built over a [[Forerunner]] installation.
|weapons=*[[MA5C Assault Rifle|Assault Rifle]]
|weapons=*[[MA5C Assault Rifle|Assault Rifle]]
*[[Battle Rifle]]
*[[BR55HB SR Battle Rifle|Battle Rifle]]
*[[Beam Rifle]]
*[[Beam Rifle]]
*[[Covenant Carbine]]
*[[Covenant Carbine]]
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*[[Fragmentation Grenade]]s
*[[Fragmentation Grenade]]s
*[[Plasma Grenade]]s
*[[Plasma Grenade]]s
|vehicles=*[[Ghost]]
|vehicles=*[[Ghost (Vehicle)|Ghost]]
|equipment=*[[Bubble Shield]]
|equipment=*[[Bubble Shield]]
*[[Power Drain]]
*[[Power Drain]]
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}}
}}
<center> {{Article Quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}</center>
<center> {{Article Quote|Hostile conditions did not prevent the Covenant from seeking salvage on this buried [[Forerunner]] construct.}}</center>
[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]
 
'''Snowbound''' is a medium sized multiplayer map in [[Halo 3]]. From Bungie Q&A on a weekly update, they hinted that it may take place on a [[Forerunner]] planet near [[Earth]] space, though it is currently occupied and being excavated by the [[Covenant]].
'''Snowbound''' is a medium sized multiplayer map in [[Halo 3]]. From Bungie Q&A on a weekly update, they hinted that it may take place on a [[Forerunner]] planet near [[Earth]] space, though it is currently occupied and being excavated by the [[Covenant]].


== Layout ==
== Layout ==


Snowbound is a medium sized, semi-symmetrical map set in a snowy Forerunner Construct with two large ,[[Covenant]] ,bases at either end, connected by an underground tunnel network. Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions. One unique feature of this map is the infamous shield doors. Similar to those found on [[Epitaph]], these doors stop all weapons and explosions, but let players pass through;<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref> although [[Spike Grenades]] can stick to the shield itself. Due to the structure of the map, fighting often takes place in or around these shield doors, and players above ground are sometimes picked off by Sniper fire, but more often, there will be no-one to fight above the surface. The most unique part of this level however, is the level boundaries; here [[Automatic Turrets]], shoot any players venturing outside the maps boundaries.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>
[[Image:Snowbound-HeatMap.jpeg|left|thumb|200px|A birds-eye view of Snowbound.]]
Snowbound is a medium sized, semi-symmetrical map set in a snowy Forerunner Construct with two large [[Covenant]] bases at either end, connected by an underground tunnel network. Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions. One unique feature of this map is the infamous shield doors. Similar to those found on [[Epitaph]], these doors stop all weapons and explosions, but let players pass through;<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref> although [[Spike Grenades]] can stick to the shield itself. Due to the structure of the map, fighting often takes place in or around these shield doors, and players above ground are sometimes picked off by sniper fire, but more often, there will be no-one to fight above the surface. The most unique part of this level however, is the level boundaries; here [[Automatic Turrets]], shoot any players venturing outside the maps boundaries.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>


== Low Base ==
== Low Base ==
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== High Base ==
== High Base ==


Directly opposite and nearly identical to Low Base, High Base offers players a different weapon set than what is found at Low Base. High Base is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the Carbine and [[Beam Rifle]] which spawn in this location. A Needler and Plasma Pistol, as well as Plasma Grenades can also be found on top of the base. Behind the base, players can find a Battle Rifle or a [[Plasma Rifle]] around the rock terrain. Additionally, outside, players can find a Mauler to the left of the base, and an [[Overshield]] powerup to the right. The base interior houses the other power weapon of the map; the Beam Rifle, along with a pair of Plasma Rifles as well as a [[Power Drainer]].
Directly opposite and nearly identical to Low Base, High Base offers players a different weapon set than what is found at Low Base. High Base is commonly referred to as "Sniper Spawn" or "Carbine Base" due to the Carbine and [[Beam Rifle]] which spawn in this location. A Needler and Plasma Pistol, as well as Plasma Grenades can also be found on top of the base. Behind the base, players can find a Battle Rifle or a [[Plasma Rifle]] around the rock terrain. Additionally, outside, players can find a Mauler to the left of the base, and an [[Overshield]] power-up to the right. The base interior houses the other power weapon of the map; the Beam Rifle, along with a pair of Plasma Rifles as well as a [[Power Drainer]].
Note that the turrets can be blocked in forge. It's characteristics are the sphere in both bases. In High Base it is sitting on the ground instead of floating. Also it seems older due to its power. The lights flicker on and off.
Note that the turrets can be blocked in forge. It's characteristics are the sphere in both bases. In High Base it is sitting on the ground instead of floating. Also it seems older due to its power. The lights flicker on and off.
[[Image:1204275216 Snowbound.jpg|210px|thumb|Snowbound at the foot of the mountain when viewed from a distance.]]
[[Image:1204275216 Snowbound.jpg|210px|thumb|Snowbound at the foot of the mountain when viewed from a distance.]]
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== Upper Map ==
== Upper Map ==


The upper portion of the map is home to many predominant features and access ways, and is also a Sniper's paradise. A single [[Ghost]] is present on the far side of the map nicknamed "Underpass" or "Ghost Spawn", and is located in between both bases. In the center of the map, players have access to the maps lower levels via the Ice Cave Tunnel. A common tactic for players is to randomly toss grenades into the map's lower levels from this area; utilizing the underground corridors and tight spaces to trap players in the explosions. On the opposite side of the Ghost, players have another access point to the lower level through the Ice Cave's main entrance. Snipers often take the Beam Rifle to the upper levels and camp by the Rock Slide or just on the fringes of the map (carefully placed where they turrets will not fire on them) and pick players off who are brave enough to travel above ground.
The upper portion of the map is home to many predominant features and access ways, and is also a Sniper's paradise. A single [[Ghost (Vehicle)|Ghost]] is present on the far side of the map nicknamed "Underpass" or "Ghost Spawn", and is located in between both bases. In the center of the map, players have access to the maps lower levels via the Ice Cave Tunnel. A common tactic for players is to randomly toss grenades into the map's lower levels from this area; utilizing the underground corridors and tight spaces to trap players in the explosions. On the opposite side of the Ghost, players have another access point to the lower level through the Ice Cave's main entrance. Snipers often take the Beam Rifle to the upper levels and camp by the Rock Slide or just on the fringes of the map (carefully placed where they turrets will not fire on them) and pick players off who are brave enough to travel above ground.
[[Image:ShotgunCave.jpg|left|thumb|250px|The deadly quarters of the Ice Cave.]]


== Ice Cave ==  
== Ice Cave ==  


Predominantly known as the "Shotgun Spawn," due to the only [[Shotgun]] on this map (however was replaced with the Beam Rifle in an update to limit camping), heavy fighting occurs in this cold and icy cave. Though this area is a deathtrap, players often find themselves at odds with their enemies as they travel from one base to another. The shield door on the main entrance is often used to taunt players inside or outside while lobbing grenades though the door, and quickly backing up. Above the Ice Cave above the Shotgun spawn, players can find a [[Brute Shot]] resting on top of the tunnel's outside, as well as a Spiker to one side and a Mauler to the other. Players have several points of entrance and exit, but the tight quarters of this cave make maneuvering quite difficult. An often seen tactic on this map is to hide on the other side of a shield door with the Shotgun or Mauler, and kill players as they pass through. Also if you throw a grenade on the other side of the barrier it will still set off the power cores.
[[Image:ShotgunCave.jpg|left|thumb|250px|The deadly quarters of the Ice Cave.]]
Predominantly known as the "Shotgun Spawn," due to the only [[Shotgun]] on this map (however was replaced with the Beam Rifle in an update to limit camping), heavy fighting occurs in this cold and icy cave. Though this area is a deathtrap, players often find themselves at odds with their enemies as they travel from one base to another. The shield door on the main entrance is often used to taunt players inside or outside while lobbing grenades though the door, and quickly backing up. Above the Ice Cave above the Shotgun spawn, players can find a [[Brute Shot]] resting on top of the tunnel's outside, as well as a Spiker to one side and a Mauler to the other. Players have several points of entrance and exit, but the tight quarters of this cave make maneuvering quite difficult. An often seen tactic on this map is to hide on the other side of a shield door with the Shotgun or Mauler, and kill players as they pass through. Also if you throw a grenade on the other side of the barrier it will still set off the Power Cores.
{{Clear}}
{{Clear}}
=== Areas ===
=== Areas ===
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== Glitch ==
== Glitch ==
One of the most interesting things about Snowbound is it's unique glitch with the Auto-aim Turrets and Shield Doors. Basically, load the Forge and drop four trip mines near an Auto-aim Turret and set them to instant respawn, stand on said pile then just throw trip mines onto the Turret. After about two minutes of constantly throwing trip mines the Turret will disappear. Now, destroy the trip mines with a grenade and walk away for a minute. The Turret will respawn but not shoot at you. In fact, none of the turrets will fire at you. The shield doors will also disappear allowing vehicles and projectiles through. This is also done in [[Sandtrap]] to disable the mines.
One of the most interesting things about Snowbound is it's unique glitch with the Auto-aim Turrets and Shield Doors. Basically, load the Forge and drop four Trip Mines near an Auto-aim Turret and set them to instant respawn, stand on said pile then just throw Trip Mines onto the Turret. After about two minutes of constantly throwing trip mines the Turret will disappear. Now, destroy the Trip Mines with a grenade and walk away for a minute. The Turret will respawn but not shoot at you. In fact, none of the turrets will fire at you. The shield doors will also disappear allowing vehicles and projectiles through. This is also done in [[Sandtrap]] to disable the mines.


A [http://www.bungie.net/Forums/posts.aspx?postID=16209253 film clip] created by TheSkunkrocker was uploaded showing how to make the turrets disappear.
A [http://www.bungie.net/Forums/posts.aspx?postID=16209253 film clip] created by TheSkunkrocker was uploaded showing how to make the turrets disappear.
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*After picking up the Spartan Laser when spawning in Team Slayer, if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost threat, that enemy, and possibly the Overshield Threat.
*After picking up the Spartan Laser when spawning in Team Slayer, if your team doesn't plan on using the Ghost, a good tactic would be to wait for an enemy to get in it, eliminating the Ghost threat, that enemy, and possibly the Overshield Threat.
*Even though the outside is good for sniping, the Beam Rifle is more commonly used inside for no-scoping and double shots, which is usually rather effective.
*Even though the outside is good for sniping, the Beam Rifle is more commonly used inside for no-scoping and double shots, which is usually rather effective.
*The rocks lined up near the Ghost Spawn is normally a less risky way up top when travelling from base to base.
*The rocks lined up near the Ghost Spawn is normally a less risky way up top when traveling from base to base.


== Trivia ==
== Trivia ==
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*In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
*In the Beta you could use a bubble shield to defend yourself from the stationary AI turrets, allowing you to travel further out of the map than usual. This has been fixed in the final version of the game though.
*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable, thus allowing the team/player that has more time holding the ball to win before the round ends.
*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable, thus allowing the team/player that has more time holding the ball to win before the round ends.
*Like [[Sandtrap]] players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in active camo. <ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*Like [[Sandtrap]] players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in Active Camo. <ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*According to several players who have photographic evidence, there is a secret room somewhere below Snowbound, this is done in forge by overloading the map so the energy doors disappear, then drive a mongoose in the main room of the Ice Cave, create some crates on one of the walls and wedge yourself between them and the wall on the mongoose, and get out, this should send you through the wall, and under the level.
*According to several players who have photographic evidence, there is a secret room somewhere below Snowbound, this is done in forge by overloading the map so the energy doors disappear, then drive a Mongoose in the main room of the Ice Cave, create some crates on one of the walls and wedge yourself between them and the wall on the mongoose, and get out, this should send you through the wall, and under the level.
*In the sky, you can see the 'northern lights' (a.k.a aurora), which are common in colder climates.
*In the sky, you can see the 'northern lights' (a.k.a aurora), which are common in colder climates.
*Even if Invulnerable, the Guardian ''boundary'' turrets will still kill you.
*Even if Invulnerable, the Guardian ''boundary'' turrets will still kill you.