Chiron TL-34: Difference between revisions

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==Strategies==
==Strategies==
*The M19 SSM Rocket Launcher that is located in the bottom-central room (in the hallway leading from the north teleporter)can be picked by reds, who then go to the nearby blue base, giving them the chance to shoot once, and then they can run away by the warper on the left. From the room you come in, you can pick the warper on your left again, causing you to come on the place where you picked up your Rocket Launcher.
*The M19 SSM Rocket Launcher that is located in the bottom-central room (in the hallway leading from the north teleporter) can be picked by reds, who then go to the nearby blue base, giving them the chance to shoot once, and then they can run away by the warper on the left. From the room you come in, you can pick the warper on your left again, causing you to come on the place where you picked up your Rocket Launcher.
You can keep on using this strategy, and never run out of ammo because you pass through the Rocket Launcher spot every minute.
You can keep on using this strategy, and never run out of ammo because you pass through the Rocket Launcher spot every minute.
*It is possible to set a sort of trap using plasma grenades. Position a dead player at the entrance to a teleporter, throw a plasma grenade at it so it sticks and run through. If done correctly the grenade will not go off untill a player enters the room. If an opponent or ally goes into the room the grenade starts its countdown from where it left. This can be particularly deady when used in a small room.
*It is possible to set a sort of trap using plasma grenades. Position a dead player at the entrance to a teleporter, throw a plasma grenade at it so it sticks and run through. If done correctly the grenade will not go off untill a player enters the room. If an opponent or ally goes into the room the grenade starts its countdown from where it left. This can be particularly deady when used in a small room.
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