Firefight: Difference between revisions

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At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.
At the end of a round, there will be a brief pause where the players will be allowed to collect ammo and regroup with their squad mates. Their scores are shown in the top right of the screen, with the team score being on the top.


To increase difficulty throughout the game and increase the multiplier for kills, [[Halo 3 Skulls|skulls]] are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the [[Halo 3 Skulls#Tough Luck|Tough Luck]] skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and [[medals]]. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_Firefight '''Bungie.net''': ''Drop Into Firefight'']</ref>
To increase difficulty throughout the game and increase the multiplier for kills, [[Halo 3 skulls|skulls]] are activated between rounds and sets. Three skulls are assigned to rounds (Tough Luck, Catch and Black Eye), three skulls are assigned to sets (Tilt, Famine and Mythic), and one skull assigned to the Bonus Round (Iron). Regardless of the difficulty, the [[Halo 3 skulls#Tough Luck|Tough Luck]] skull will be enabled from the start. With each new round and set, more skulls become enabled, more than one at a time. If one person can stay alive, they will be awarded with higher scores and [[medals]]. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=Halo3ODST_Firefight '''Bungie.net''': ''Drop Into Firefight'']</ref>


Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the [[Halo 3 Skulls#Iron|Iron Skull]] is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''': ''Bungie Weekly Update: 08/14/09'']</ref>
Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall life pool, and as the [[Halo 3 skulls#Iron|Iron Skull]] is activated at the start, the player cannot respawn until time runs out. The Bonus Round provides players a chance to earn extra lives before the next Set. Extra lives will be unlocked every 2,000 points scored after the beginning of the round. The Bonus Round consists entirely of Grunts while all the skulls are turned on.<ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_081409 '''Bungie.net''': ''Bungie Weekly Update: 08/14/09'']</ref>


If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.
If one scores a total of 200,000 points on any map in Firefight, they will unlock an achievement which is available for every map (except for the "night" missions, which will unlock an achievement for their daytime counterparts), making Firefight have a total of eight achievements worthy of 10 gamerpoints each.