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*Spiker and plasma rifle combos are particularly effective when ambushing players who exit the big gravity lift that faces the central platform. | *Spiker and plasma rifle combos are particularly effective when ambushing players who exit the big gravity lift that faces the central platform. | ||
*In the sniper tower's second-floor (overshield) room, it is possible to crouch-jump and wedge oneself high into the corner of the room above the Carbine spawn. | *In the sniper tower's second-floor (overshield) room, it is possible to crouch-jump and wedge oneself high into the corner of the room above the Carbine spawn. | ||
*If, at the start of a team game, your team spawns at the | *If, at the start of a team game, your team spawns at the Sniper Tower, it is a good idea to have the team's sniper guard the gravity hammer until a teammate can grab it. | ||
*If you are near the blue room at the start of a team game, picking up the shotgun and man-cannoning over to the sniper tower is a good way to disable the sniper and give your team a good start, but watch out for someone with the Overshield. | *If you are near the blue room at the start of a team game, picking up the shotgun and man-cannoning over to the sniper tower is a good way to disable the sniper and give your team a good start, but watch out for someone with the Overshield. | ||
*The top of the center platform is often empty. If you need to make a quick escape from some part of the map, and have a bubble shield, then you can run across the center platform and deploy the bubble shield on it for cover. | *The top of the center platform is often empty. If you need to make a quick escape from some part of the map, and have a bubble shield, then you can run across the center platform and deploy the bubble shield on it for cover. |
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