Jiralhanae/Gameplay: Difference between revisions

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===Durability===
===Durability===
The armour of Brutes has changed throughout the games but in all incarnations the Brutes are durable foes, able to take as much or more damage than Elites, though they are correspondingly less agile. In ''[[Halo 2]]'' Brutes are shown to be relatively unarmoured, as their thick hides allow them to take a considerable amount of damage within the game. The Brutes' definite weak spot is the the front of the skull or head; as such, targeting their heads with precision weapons such as [[Battle Rifle]]s or [[Covenant Carbine]]s can take down Brutes without expending the time and ammunition wasted otherwise. By the time of ''[[Halo 3]]'' all Brutes are equipped with [[Jiralhanae Power Armor]], giving them a boost in protection. While they are still less well armoured than Elites of similar rank this does boost their natural protection and make them harder to kill - the armour of higher ranks, such as Chieftains, sometimes exhibit characteristics such as an inability to stick plasma grenades to them. Brute armour is weaker than the Elite equivalent, and can fall apart after extreme damage, particularly plasma damage, leading the Brute to charge and attempt to get into close combat. In ''[[Halo: Reach]]'', Brutes maintain their high durability, and can take heavy damage before being killed. Brutes have no Power Armor in Halo: Reach, with the exception of Chieftans. They wear helmets that need to be knocked off before a headshot is fatal, so good accuracy is an absolute must when facing them. All Brute ranks are equipped with the Armor Lock ability and will often use it when threatened with grenades. The lack of power armor means they are '''extremely''' vulnerable to the Needler and even more vulnerable to the Needle Rifle, as a supercombine explosion will kill them instantly. Chieftans require their shields to be depleted before they are vulnerable to the supercombine explosion.
The armour of Brutes has changed throughout the games but in all incarnations the Brutes are durable foes, able to take as much or more damage than Elites, though they are correspondingly less agile. In ''[[Halo 2]]'' Brutes are shown to be relatively unarmoured, as their thick hides allow them to take a considerable amount of damage within the game. The Brutes' definite weak spot is the front of the skull or head; as such, targeting their heads with precision weapons such as [[Battle Rifle]]s or [[Covenant Carbine]]s can take down Brutes without expending the time and ammunition wasted otherwise. By the time of ''[[Halo 3]]'' all Brutes are equipped with [[Jiralhanae Power Armor]], giving them a boost in protection. While they are still less well armoured than Elites of similar rank this does boost their natural protection and make them harder to kill - the armour of higher ranks, such as Chieftains, sometimes exhibit characteristics such as an inability to stick plasma grenades to them. Brute armour is weaker than the Elite equivalent, and can fall apart after extreme damage, particularly plasma damage, leading the Brute to charge and attempt to get into close combat. In ''[[Halo: Reach]]'', Brutes maintain their high durability, and can take heavy damage before being killed. Brutes have no Power Armor in Halo: Reach, with the exception of Chieftans. They wear helmets that need to be knocked off before a headshot is fatal, so good accuracy is an absolute must when facing them. All Brute ranks are equipped with the Armor Lock ability and will often use it when threatened with grenades. The lack of power armor means they are '''extremely''' vulnerable to the Needler and even more vulnerable to the Needle Rifle, as a supercombine explosion will kill them instantly. Chieftans require their shields to be depleted before they are vulnerable to the supercombine explosion.


===Weaponry===
===Weaponry===
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