FSS-1000 Sabre: Difference between revisions

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Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]].<ref name="Waypoint"/><ref name="EVG"/> In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.<ref name="LNoS">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref><ref>'''Halo: Reach''', multiplayer level ''[[Anchor 9 (level)|Anchor 9]]''</ref> During the [[Fall of Reach]] in [[2552|summer 2552]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used a Sabre during [[Operation: UPPER CUT]], in which multiple Sabres were used to board the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[CSO-class supercarrier|Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against several [[Type-27 Exoatmospheric Multi-role Fighter|Banshee interceptors]], Seraph starfighters, and [[Phantom gunboat]]s.<ref name="LNoS"/> SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="LNoS"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="EVG"/><ref name="LNoS"/><ref>'''Halo: The Essential Visual Guide''', ''page 7''</ref>
Multiple Sabres were stored in launch facilities across the surface of the planet [[Reach]], including [[Sabre Program Launch/Research Range|the newest facility]] near [[Farkas Lake]].<ref name="Waypoint"/><ref name="EVG"/> In addition, the orbital platform ''[[Anchor 9]]'' had several Sabres stored in its launch bays.<ref name="LNoS">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref><ref>'''Halo: Reach''', multiplayer level ''[[Anchor 9 (level)|Anchor 9]]''</ref> During the [[Fall of Reach]] in [[2552|summer 2552]], SPARTAN-B312 and [[Jorge-052]] of [[Noble Team]] used a Sabre during [[Operation: UPPER CUT]], in which multiple Sabres were used to board the [[SDV-class heavy corvette|Covenant corvette]] ''[[Ardent Prayer]]'' in order to use it to deliver a [[Shaw-Fujikawa Translight Engine#Atypical uses|makeshift slipspace bomb]] to the [[CSO-class supercarrier|Covenant supercarrier]] ''[[Long Night of Solace]]''. Before assaulting the corvette, the Sabres were used to defend ''Anchor 9'' against several [[Type-27 Exoatmospheric Multi-role Fighter|Banshee interceptors]], Seraph starfighters, and [[Phantom gunboat]]s.<ref name="LNoS"/> SPARTAN-B312 and the other pilots were able to land on the corvette after disabling its engines and destroying its fighter escorts in order to use it and the slipspace drive to destroy the supercarrier.<ref name="LNoS"/> The mission succeeded, but the Sabres were destroyed, as the strike team was unable to return to them due to damage to the corvette and was thus forced to abandon them.<ref name="EVG"/><ref name="LNoS"/><ref>'''Halo: The Essential Visual Guide''', ''page 7''</ref>


Sabre production continued after the Fall of Reach.<ref name="h4evg"/>
Sabre production continued after the Fall of Reach.<ref name="h4evg"/> Although the fighter never saw mass production—as it was only an experimental craft—it remained in service at [[Office of Naval Intelligence]] facilities in the [[Sol system]] and other confidential locations, following the [[Human-Covenant War]]. However, upgrade packages inspired by the Sabre have been fitted to [[GA-TL1 Longsword‎]]s and [[F-41 Broadsword]]s.<ref name="Bulletin">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''': The Halo Bulletin: 9.24.14'']</ref>


==Identified Sabres==
==Identified Sabres==
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Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>
Pitch and direction change is controlled by the right thumbstick, while the left stick controls speed.<ref>[http://www.gametrailers.com/video/e3-2010-halo-reach/700423 '''GameTrailers''': ''E3 2010: Campaign Walkthrough HD'']</ref> However, if the player holds down the Right Bumper, a few changes are made. The auto-level functionality is disabled and left and right on the left thumbstick give full control over roll.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019331 '''HBO Forums''': ''Sabre 'expert controls'']</ref> This was a function that was initially always enabled and was cut during testing, only to be re-instated at the very last minute by holding the RB button down, and so is not mentioned in the manual, the official guide, or even within the game itself.<ref>[http://carnage.bungie.org/haloforum/halo.forum.pl?read=1019338 '''HBO Forums''': ''JonnyOThan of Bungie'']</ref> The Sabre also has a boost function, which uses its wing-mounted thrusters. This fills up the thruster heat bar,which needs to cool down after continuous usage. A variety of maneuvers such as aileron rolls - often misidentified as 'barrel rolls' - and [[Wikipedia:Immelmann turn|Immelmann turns]] can be performed by using the left bumper.<ref>[http://gamevideos.1up.com/video/id/30048/bigger '''1up''': ''E3 2010: Halo Reach Stage Video Demo'']</ref> The weapon in use can be switched between the machine guns and missiles with the Y button. The autocannons have an additional reticle leading the target, and the missiles can lock-on to enemy ships.<ref name="gamespot">[http://e3.gamespot.com/video/6266242/?hd=1 '''GameSpot''': ''Halo: Reach E3 2010 Stage Demo: Halo: Reach'']</ref>


In ''Halo: Reach'', crucial aspects of [[wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.
In ''Halo: Reach'', crucial aspects of [[Wikipedia:orbital mechanics|astrodynamics]] are overlooked for the sake of gameplay. For example, when thrust is cut, the Sabre no longer maintains a constant velocity. In reality, a spacecraft's momentum would propel it forward indefinitely as friction is not present.


==Trivia==
==Trivia==
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