Halo: Spartan Assault: Difference between revisions

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The campaign has two protagonists, [[Sarah Palmer|Commander Sarah Palmer]] and [[Davis (Spartan)|Spartan Davis]], whose first meeting will be depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' will instead make use of motion comic-style animations between missions, much like the terminals in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/>
The campaign has two protagonists, [[Sarah Palmer|Commander Sarah Palmer]] and [[Davis (Spartan)|Spartan Davis]], whose first meeting will be depicted in the ''[[Halo: Initiation]]'' limited comic series.<ref name="Reed"/> Rather than the in-engine cutscenes used in most ''Halo'' games, ''Spartan Assault'' will instead make use of motion comic-style animations between missions, much like the terminals in ''[[Halo: Combat Evolved Anniversary]]'' and ''Halo 4''.<ref name="windows8only"/>


==Gameplay==
===Control===
[[File:HSA touch input.jpg|thumb|right|250px|Touch input for Halo: Spartan Assault]]
As a twin-stick top-down shooter title, Halo: Spartan Assault is developed primarily for touchscreen platforms. The default controls for the game makes use of the common control mechanics common in touchscreen platform: the movement control is located on the left screen whereas the aiming and firing control is located on the right. Halo's staple abilities such as throwing a grenade and using vehicles are readily accessible to players and are placed next to the aiming and firing controls for ease of use.
The game can be played with a mouse and keyboard which uses a standard shooter format: keyboard's WASD controls movement and the mouse is for aim and fire. Abilities are
The game can be played with a mouse and keyboard by using a shooter format: movement is controlled by WASD control scheme with the mouse to aim and fire. An update will be applied to the game following its release which would enable the use of an Xbox controller.
===Player loadout===
[[File:HSA loadout.jpg|thumb|right|250px|Player loadout with a skull enabled]]
Players would be able to customise their Spartan character's primary and secondary weapon loadout, armor ability and booster at the start of a mission.
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==Integration features==
==Integration features==
''Halo: Spartan Assault'' will be closely integrated with the player's experience in ''Halo 4''. Experience points, all-new Achievements, and unique emblems can all be unlocked for one's ''Halo 4'' Spartan career. Additional integration features available after launch.<ref name="official"/>
''Halo: Spartan Assault'' will be closely integrated with the player's experience in ''Halo 4''. Experience points, all-new Achievements, and unique emblems can all be unlocked for one's ''Halo 4'' Spartan career. Additional integration features available after launch.<ref name="official"/>
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<gallery>
<gallery>
File:HSA-Logo.png|Title art.
File:HSA-Logo.png|Title art.
File:HSA keyboard.jpg|Control for mouse and keyboard.
File:HSA mission outcome.jpg|Mission outcome with scoring detail.
File:HSA-Concept-DraetheusV.jpg|Concept art of Draetheus V.
File:HSA-Concept-DraetheusV.jpg|Concept art of Draetheus V.
File:HSA-Cinematic-PlanetSurface.jpg|A view of a planet's surface, presumably Draetheus V's.
File:HSA-Cinematic-PlanetSurface.jpg|A view of a planet's surface, presumably Draetheus V's.
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