Okarda'phaa-pattern plasma rifle: Difference between revisions

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| type=Directed Energy Rifle
| type=Directed Energy Rifle
| cost=
| cost=
| variant= *[[Type-25 Directed Energy Rifle/Jiralhanae variant]]
| variant=[[Type-25 Directed Energy Rifle/Jiralhanae variant]]
| service=  
| service=  
| affiliation=[[Covenant Empire|Covenant]]
| affiliation=
*[[Covenant Loyalist]]
*[[Covenant]]
*[[Covenant Separatist]]
*[[Covenant separatist]]
| weight= {{Convert|5.9|kg|lb}}<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle '''Bungie.net''' - ''Type-25 Directed Energy Rifle'']</ref>
| weight= {{Convert|5.9|kg|lb}}<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3plasmarifle '''Bungie.net''' - ''Type-25 Directed Energy Rifle'']</ref>
|length= {{Convert|62.1|cm|in}}<ref name="essential"/>
|length= {{Convert|62.1|cm|in}}<ref name="essential"/>
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| range= {{Convert|50|m|ft}}<ref name="bnet"/>
| range= {{Convert|50|m|ft}}<ref name="bnet"/>
}}
}}
{{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous serviceman<ref name="bnet"/>}}
The '''Type-25 Directed Energy Rifle''',<ref name="bnet"/> more commonly known as the '''Plasma Rifle''', is a [[Covenant]] infantry weapon.


{{Quote|You know, it looks delicate and so you feel like you need to hold it kinda gingerly—but then you see an [[Elite]] crack a [[Jiralhanae|Bravo Kilo's]] head with one—the things are built tough.|Anonymous Serviceman}}
== Overview ==
The Type-25 DER is the primary weapon of the Covenant's officer corps,<ref name="bnet"/> standard issue to [[Sangheili]] and [[Jiralhanae]], lower caste species within the Covenant who have attained significant rank within the Covenant military are issued this weapon during operations. The Type-25 DER was one of the earliest and most frequently encountered Covenant plasma weapon. It occupies a role very similar to the human assault rifle.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28439 '''Bungie.net''': ''Halo: Reach - Ordnance - Plasma Rifle'']</ref> In the post-war era the T25 DER is still the primary weapon of the of the Sangheili armed forces.<ref name="bnet"/>


The '''Type-25 Directed Energy Rifle''',<ref name="bnet"/> more commonly known as the '''Plasma Rifle''', is a [[Covenant Empire|Covenant]] infantry weapon.This is the rifle that specie Sangheili uses most.
== Specifications ==
 
=== Design details ===
==Design Details==
[[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
[[File:Plasma-rifle 02.png|thumb|left|160px|A Plasma Rifle's schematics.]]
The '''Plasma Rifle''' is a Covenant [[Directed Energy Weapon]] that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon's inner workings is comprised of several components, a power cell that keeps the weapon active, power the magnetic containment field, and carry out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Type-25 Directed Energy Pistol]], the plasma rifle is capable of semi-automatic and full automatic fire. The plasma rifle consists of two large semiautomatic weapons welded together one on top, the other beneath. The pair of curved bodies are joined via the trigger guard.<ref name="PLAS2">'''[[Halo: The Cole Protocol]]''', ''page 110''</ref> Placed atop one another, these projectors fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The side of the weapon has a small temperature gauge. This visually informs the wielder how close the weapon is to overheating.<ref name="PLAS2"/> The rifle, like most Covenant weapons, is smooth and aerodynamic, almost organic in appearance.<ref name="PLAS2"/> Covenant technology possesses no instrumentality, meaning none of the surface controls or triggers connect in any way human scientists can understand.<ref>'''[[Dr. Halsey's Personal Journal]]''' ''November 22nd, 2535''</ref> Like most Covenant weapons, the Plasma Rifle has no sights. It appears to rely entirely on the user's HUD reticule for aim assistance.
The Plasma Rifle consists of two large semi-automatic weapons welded together one on top, the other beneath. The pair of curved bodies are joined via the trigger guard.<ref name="PLAS2">'''[[Halo: The Cole Protocol]]''', ''page 110''</ref> Placed atop one another, these projectors fire in a "stagger" pattern taking the slow automatic fire of each individual collimator and combining it, this design allows a faster rate of fire and more rounds per second. The side of the weapon has a small temperature gauge. This visually informs the wielder how close the weapon is to overheating.<ref name="PLAS2"/> The rifle, like most Covenant weapons, is smooth and aerodynamic, almost organic in appearance.<ref name="PLAS2"/> Covenant technology possesses no instrumentality, meaning none of the surface controls or triggers connect in any way human scientists can understand.<ref>'''[[Dr. Halsey's Personal Journal]]''' ''November 22nd, 2535''</ref>


The Type-25 DER is the primary weapon of the Covenant’s officer corps,<ref name="bnet"/> standard issue to [[Sangheili]] and [[Jiralhanae]], lower caste species within the Covenant who have attained significant rank within the Covenant military are issued this weapon during operations. The Type-25 DER was one of the earliest and most frequently encountered Covenant plasma weapon. It occupies a role very similar to the human assault rifle.<ref>[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=28439 '''Bungie.net''': ''Halo: Reach - Ordnance - Plasma Rifle'']</ref> In the post-war era the T25 DER is still the primary weapon of the of the Sangheili armed forces.<ref name="bnet"/>
=== Ammunition ===
{{Main|Plasma}}
The '''Plasma Rifle''' is a Covenant [[directed energy weapon]] that uses [[plasma|superheated ionized gas]] as ammunition instead of the human's conventional projectile ammunition. While human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged, they are able to identify the components of the feed system. The weapon's inner workings is comprised of several components, a power cell that keeps the weapon active, power the magnetic containment field, and carry out the firing cycle. The weapon has a power output of 100-150 KV @ 2~3 dA, and can fire 360~540 rounds per minute. Unlike the [[Plasma Pistol]], the Plasma rifle is capable of semi-automatic and full automatic fire.


The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted to a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.<ref name="plas3">'''[[Halo: The Cole Protocol]]''', ''page 130''</ref><ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease,<ref name="plas4">'''[[Halo: The Cole Protocol]]''', ''page 129''</ref> close range impacts can also cause dismemberment of limbs.<ref name="plas3"/> Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target.<ref name="plas4"/>
The lethality of the Type-25 Directed Energy Rifle is extreme. Injuries inflicted to a victim are severe third-degree burns, this type of injury destroys the outer layer of skin and the entire layer beneath; the wound is cauterized instantly upon impact.<ref name="plas3">'''[[Halo: The Cole Protocol]]''', ''page 130''</ref><ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. At close range two bursts from the Type-25 DER have enough thermal transfer and kinetic energy to pass through victims with ease,<ref name="plas4">'''[[Halo: The Cole Protocol]]''', ''page 129''</ref> close range impacts can also cause dismemberment of limbs.<ref name="plas3"/> Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target.<ref name="plas4"/>


===Advantages===
== Gameplay ==
The plasma rifle is a close to medium range weapon, and as such can inflict very high damage at range. The plasma rifle can also be used at long range if the user fires slowly and aims carefully by leading the target. The rifle is extremely efficient at killing "soft" targets, while doing lethal amounts of damage to a heavily armored target. Enough infantry equipped with Type-25 rifles can halt enemy infantry advance with its ability to deliver harassing suppressive fire; this tactic is also reflected in the Covenant's combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry. SPARTAN-IIs and Elites have the ability to dual-wield plasma rifles, doubling their efficiency in close to medium range combat situations. The plasma rifle's high velocity bolt coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II.
=== Advantages ===
The Plasma Rifle is a close-to-medium range weapon, and as such can inflict very high damage at range. The rifle is extremely efficient at killing "soft" targets, while doing lethal amounts of damage to a heavily armored target. Enough infantry equipped with Type-25 rifles can halt enemy infantry advance with its ability to deliver harassing suppressive fire; this tactic is also reflected in the Covenant's combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry. SPARTAN-IIs and Elites have been observed to be able to dual-wield plasma rifles, doubling their efficiency in close to medium range combat situations. The Plasma Rifle's high velocity bolt coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II.


===Disadvantages===
=== Disadvantages ===
The plasma rifle, when fired continuously, overheats very quickly because of the rapid cycling, loading, ignition, and release sequence of energy; to prevent the weapon from being damaged, the Type-25 DER temporarily shuts down and opens heating vents to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon inoperable and useless. Careless infantry who are not aware of the function of the Plasma Rifle can get themselves killed because of this.  
The Plasma Rifle, when fired continuously, overheats very quickly because of the rapid cycling, loading, ignition, and release sequence of energy; to prevent the weapon from being damaged, the Type-25 DER temporarily shuts down and opens heating vents to allow the excess heat to dissipate before the weapon reactivates. This process leaves the weapon inoperable and useless. Careless infantry who are not aware of the function of the Plasma Rifle can get themselves killed because of this.  


Human military experts and scientists do not understand how Covenant plasma weapons work, or how they are recharged; as such, when the battery is depleted, the rifle must be discarded or replaced. At 10% charge level, the plasma rifle will begin to misfire, this is due to the power cells inability to deliver enough energy to start and complete the ignition and release phase of operation, hampering the operator's use of the weapon.  
The rifle has no known methods of restoring its battery ammunition; as such, when the battery is depleted, the rifle must be discarded or replaced. At 10% charge level, the plasma rifle will begin to misfire, this is due to the power cells inability to deliver enough energy to start and complete the ignition and release phase of operation, hampering the operator's use of the weapon.  


Although the plasma rifle can strike a target at longer ranges, it is not suited for long range combat, due to two distinct properties of the weapons operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed: the faster the bolt goes, the farther the bolt will travel before the magnetic field begins to weaken, causing the temperature of the bolt to cool before the magnetic field becomes unstable and finally dissipates. The bolt also loses velocity and kinetic impact with longer travel distance.
Although the Plasma Rifle can strike a target at longer ranges, it is not suited for long range combat, due to two distinct properties of the weapons operation. The first is the rate of thermal expansion which is determined by the rate of the bloom of the bolt. The second factor is speed: the faster the bolt goes, the farther the bolt will travel before the magnetic field begins to weaken, causing the temperature of the bolt to cool before the magnetic field becomes unstable and finally dissipates. The bolt also loses velocity and kinetic impact with longer travel distance.


==Changes==
== Changes ==
===''Halo: Combat Evolved''===
=== ''Halo: Combat Evolved'' ===
[[File:Plasma rifle.png||thumb|250px|right|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.]]
The Plasma Rifle in ''Halo: Combat Evolved'' is far more powerful than its ''Halo 2'' and ''Halo 3'' counterparts; also the weapon holds the unique ability to stun opponents that were hit by high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on [[Ghost]]s and [[Banshee]]s.
The Plasma Rifle in ''Halo: Combat Evolved'' is far more powerful than its ''Halo 2'' and ''Halo 3'' counterparts; also the weapon holds the unique ability to stun opponents that were hit by high amount of plasma rounds: this effect greatly reduces the victim's ability to move and dodge the incoming projectiles and allows the user to easily hold the opponent in the weapon's firing arc. However, the drawback was that this effect is only felt with continuous fire. While stunned, the weapon will often overheat before the opponent is killed, especially if it is an Elite or Hunter. Despite this drawback, the stun ability is a useful and potent feature in the hands of an experienced user. Beware that the Plasma Rifle decreases in accuracy while heating up. However, firing in bursts can counteract this and is much more useful over longer ranges. In the campaign, the Plasma Rifle is best used against the [[Sentinels]] and Elites. Fully charged Plasma Rifles can be obtained by killing Elite [[Combat Forms]] or killing Elites riding on [[Ghost]]s and [[Banshee]]s.


In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilises ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect.
In ''[[Halo: Combat Evolved Anniversary]]'', the Plasma Rifle utilises ''Reach''<nowiki />'s design and features a remastered audio as well as firing effect.


===Changes From ''Halo: Combat Evolved'' to ''Halo 2''===
===Changes from ''Halo: Combat Evolved'' to ''Halo 2''===
[[File:H2 Plasma Rifle.png|thumb|right|250px|The Plasma Rifle as it appears in ''Halo 2''.]]
The Plasma Rifle in ''Halo 2'' is not as powerful as its predecessor and lacks the ability to stun. In addition it is also noticeably less accurate, especially at long range. These drawbacks are compensated by a higher rate of fire and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. A Plasma Rifle is much more efficient at taking out the shields of an opponent compared to ballistic weaponry, but it is less efficient against flesh. This version of the Plasma Rifle behaves more as an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifles]], is introduced.
The Plasma Rifle in ''Halo 2'' is not as powerful as its predecessor and lacks the ability to stun. In addition it is also noticeably less accurate, especially at long range. These drawbacks are compensated by a higher rate of fire and the ability to dual-wield, allowing it to be paired with a wide variety of other weapons. The changes done to the weapon are directly related to the inclusion of dual-wielding for balancing purposes. The Plasma Rifle, along with many other weapons from ''Halo: Combat Evolved'', has been tweaked to better fit the new game engine. A Plasma Rifle is much more efficient at taking out the shields of an opponent compared to ballistic weaponry, but it is less efficient against flesh. This version of the Plasma Rifle behaves more as an SMG rather than a rifle. The Plasma Rifle now has a new firing sound effect to give it along with other plasma weapons a distinct sound to distinguish it easier. In addition to that a new variant, the [[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifles]], is introduced.


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==Tactics==
==Tactics==
===Campaign===
===Campaign===
*In [[Halo: Combat Evolved|''Halo: Combat Evolved'']], it is good to carry the [[M6D Personal Defense Weapon System|M6D pistol]] as a secondary weapon. Use the Plasma Rifle to take down Elite or Jackal shields, and use the pistol to secure headshots on unshielded opponents, Grunts and Hunters. However, an [[MA5B ICWS Assault Rifle|Assault Rifle]] works better on [[Flood]]-based levels.
*In ''[[Halo: Combat Evolved]]'', it is good to carry the [[M6D Personal Defense Weapon System|M6D pistol]] as a secondary weapon. Use the Plasma Rifle to take down Elite or Jackal shields, and use the pistol to secure headshots on unshielded opponents, Grunts and Hunters. However, an [[MA5B ICWS Assault Rifle|Assault Rifle]] works better on [[Flood]]-based levels.
*In ''[[Halo 2]]'', dual-wielded Plasma Rifles work extremely effective against a Hunter's back. It seems to stop and "stun" a [[Hunter]] from using its back melee on the player. This is very useful on higher difficulties.  
*In ''[[Halo 2]]'', dual-wielded Plasma Rifles work extremely effective against a Hunter's back. It seems to stop and "stun" a [[Hunter]] from using its back melee on the player. This is very useful on higher difficulties.  
*In ''Halo 3'' Campaign, plasma rifles work the best against the Flood. [[Dual-wielding|Dual-wielded]] Plasma Rifles work as well as the [[Brute Shot]] over longer ranges and pick off more distant Forms, especially [[Ranged Form]]s and [[Combat Forms]]. By zooming in, and looking at the bottom of the [[heads-up display]], one will see red numbers indicating their distance - Plasma Rifles works best against hostiles within 50 meters. Opening short bursts of fire will immobilize them easily, as they flinch and cease fire when being shot.
*In ''Halo 3'' Campaign, plasma rifles work the best against the Flood. [[Dual-wielding|Dual-wielded]] Plasma Rifles work as well as the [[Brute Shot]] over longer ranges and pick off more distant Forms, especially [[Ranged Form]]s and [[Combat Forms]]. By zooming in, and looking at the bottom of the [[heads-up display]], one will see red numbers indicating their distance - Plasma Rifles works best against hostiles within 50 meters. Opening short bursts of fire will immobilize them easily, as they flinch and cease fire when being shot.
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*In ''Halo 2'' and ''Halo 3'', dual-wielding in conjunction with a weapon that does high flesh damage (i.e. SMG or Mauler) can be very effective if the Plasma Rifle is first used to deplete the target's shields, followed by the next weapon used to secure the kill. Keep in mind that accuracy of both dual-wielded weapons will be reduced.
*In ''Halo 2'' and ''Halo 3'', dual-wielding in conjunction with a weapon that does high flesh damage (i.e. SMG or Mauler) can be very effective if the Plasma Rifle is first used to deplete the target's shields, followed by the next weapon used to secure the kill. Keep in mind that accuracy of both dual-wielded weapons will be reduced.


==[[UNSC]] Remarks==
==UNSC remarks==
*''“The Type-25 DER has no recoil to speak of; it tears up shields and you can shoot the thing all day long—it's on the heavy side though.”''
*''“The Type-25 DER has no recoil to speak of; it tears up shields and you can shoot the thing all day long—it's on the heavy side though.”''
*''“I realize that it uses a battery instead of a magazine, but nobody has figured out how to swap it or recharge it yet? Don’t we have scientists working for us or something?”''
*''“I realize that it uses a battery instead of a magazine, but nobody has figured out how to swap it or recharge it yet? Don’t we have scientists working for us or something?”''
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*In ''[[Halo: Reach]]'', Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In ''[[Halo: Reach]]'', Plasma Rifles are one of the few weapons which has a reticule that never changes size.  
*In the Original Trilogy, the Plasma Rifle's UNSC counterpart seems to be the MA5B ICWS or the [[M7 Caseless Submachine Gun]]. However, in ''Halo: Reach'', the way a Spartan or Sangheili wield the Plasma rifle is identical when wielding an [[M6G Personal Defense Weapon System|M6G Magnum]], even with [[alert carry]], which implies that the Plasma rifle's counterpart is also the M6G Magnum.
*In the Original Trilogy, the Plasma Rifle's UNSC counterpart seems to be the MA5B ICWS or the [[M7 Caseless Submachine Gun]]. However, in ''Halo: Reach'', the way a Spartan or Sangheili wield the Plasma rifle is identical when wielding an [[M6G Personal Defense Weapon System|M6G Magnum]], even with [[alert carry]], which implies that the Plasma rifle's counterpart is also the M6G Magnum.
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights, and were sold to Humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of [[Earth]].
*Modified Plasma Rifles appeared in ''[[Halo: The Cole Protocol]]''. They featured ammo readouts with Arabic numerals and pop-up sights, and were sold to humans from [[Kig-yar]] black markets in [[The Rubble]]. This was discovered by the rest of the Covenant and seen as heresy, when it was really a plan devised by the Prophet of Truth to find the location of [[Earth]].
*Laser Tag maker Jasman Toys produced a Plasma Rifle Laser Tag model. There is also a Plasma Pistol model, both of which use the same targeting frequency and are compatible. The Plasma Rifle has full automatic fire, but "overheats" after 20 rounds and the player must wait for it to "cool off" and close the thermal vents.
*In ''Halo: The Essential Visual Guide'', the ''Halo: Reach'' Beta version of the Plasma Rifle is shown instead of the final game render.
*The Elite Plasma Rifle version do not appear in ''[[Halo 3: ODST]]'', because there are no living Sangheili in the game. They are replaced by Brute Plasma Rifles.
*In ''[[Halo 4]]'', the plasma rifle is replaced by the functionally similar [[Type-55 Directed Energy Rifle/Advanced|storm rifle]] which also fills a similar in-game role. This marks the first ''Halo'' game in which the plasma rifle is not present in gameplay; however, the weapon appears briefly in the [[Prologue]] cinematic.
*In ''[[Halo 4]]'', the plasma rifle is replaced by the functionally similar [[Type-55 Directed Energy Rifle/Advanced|storm rifle]] which also fills a similar in-game role. This marks the first ''Halo'' game in which the plasma rifle is not present in gameplay; however, the weapon appears briefly in the [[Prologue]] cinematic.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HCE-PlasmaRifle-FirstPerson.jpg|First-person view of the Plasma Rifle in ''Halo: Combat Evolved''.
File:HCE-T25PlasmaRifleSide.png|Profile view in ''Halo: Combat Evolved'', PC version, with standard blue color scheme. This is due to missing/corrupted shaders.
File:PlasmaRifle-HaloCE.png|A profile view in ''Halo: Combat Evolved'', Mac version, with green color scheme. This is due to missing/corrupted shaders.
File:HCE-PlasmaRifle-FirstPerson.jpg|First-person view in ''Halo: Combat Evolved''.
File:Overheat.png|A Plasma Rifle overheating in ''Halo: Combat Evolved''.
File:Overheat.png|A Plasma Rifle overheating in ''Halo: Combat Evolved''.
File:HCEA-TNR-PR-FirstPerson.png|First-person view in ''Halo: Combat Evolved Anniversary''.
File:SpecOpsElite.jpg|A [[Special Operations Sangheili|SpecOps Elite]] holding a Plasma Rifle in ''Halo: Combat Evolved''.
File:SpecOpsElite.jpg|A [[Special Operations Sangheili|SpecOps Elite]] holding a Plasma Rifle in ''Halo: Combat Evolved''.
File:HCE-T25PlasmaRifleSide.png|A side view of the Plasma Rifle from ''Halo: Combat Evolved'', PC version, with standard blue color scheme.
File:PlasmaRifle-HaloCE.png|A profile view of the Plasma Rifle in ''Halo: Combat Evolved'', Mac version, with green color scheme.
File:PlasmaRifle-H2.png|A profile view of the Plasma Rifle in ''Halo 2''.
File:PlasmaRifle-H2.png|A profile view of the Plasma Rifle in ''Halo 2''.
File:1206987304 Elite Councilor.jpg|A Councilor with a Plasma Rifle in ''Halo 2''.
File:1206987304 Elite Councilor.jpg|A Councilor with a Plasma Rifle in ''Halo 2''.
File:H2V Compare.png|A comparison between the standard Plasma Rifle and the [[Brute Plasma Rifle]].
File:H2V Compare.png|A comparison between the standard Plasma Rifle and the [[Brute Plasma Rifle]].
File:Plasma Rifles.jpg|Two Plasma Rifles in ''Halo 3''.
File:Plasmarifle.jpg|A render of the Plasma rifle in ''Halo 3''.
File:Halo3-Snowbound-FirstPerson-PlasmaRifles.jpg|A first person view of a player dual-wielding Plasma Rifles in the ''Halo 3'' Beta.
File:PlasmaRifle-Transparent.png|An in-game profile view of the Plasma Rifle from ''Halo 3''.
File:Halo-3-20070923023654130.jpg|First-person view of a player dual-wielding Plasma Rifles in the ''Halo 3'' campaign, final build.
File:Halo3-Snowbound-FirstPerson-PlasmaRifles.jpg|A first-person view of a player dual-wielding Plasma Rifles in the [[Halo 3 Beta|''Halo 3'' Beta]].
File:H3 DLC Foundry 1stPerson01.jpg|A [[Sangheili]] single-wielding a Plasma Rifle on ''Halo 3'' multiplayer [[Foundry]].
File:Halo-3-20070923023654130.jpg|First-person view of a player dual-wielding Plasma Rifles in the ''Halo 3'' campaign.
File:Halo-3-20070701114858951.jpg|A [[SPARTAN-II]] welding two Plasma Rifles.
File:H3 DLC Foundry 1stPerson01.jpg|An Elite player single-wielding a Plasma Rifle on ''Halo 3'' multiplayer [[Foundry]].
File:Halo-3-20070701114858951.jpg|A SPARTAN-II welding two Plasma Rifles.
File:Halo3-N'tho 'Sraom-Thumb1024.png|[[N’tho ‘Sraom]] with a Plasma Rifle in ''Halo 3''.
File:Halo3-N'tho 'Sraom-Thumb1024.png|[[N’tho ‘Sraom]] with a Plasma Rifle in ''Halo 3''.
File:Plasma rifle.png|The Plasma Rifle as it appears in ''Halo: Combat Evolved''.
File:H2 Plasma Rifle.png|The Plasma Rifle as it appears in ''Halo 2''.
File:1771662-gallery.png|The Plasma Rifle as it appears in ''Halo Legends: Homecoming''.
File:Plasmarifle.jpg|A render of the Plasma rifle in ''Halo 3''.
File:Plasmarifle.png|A [[Halo: Reach Beta|''Halo Reach'' Beta]] render of the Plasma Rifle, showing a red-purple hue reminiscent of the ''Halo 3'' version. This is not present in the final game.
File:Plasmarifle.png|A [[Halo: Reach Beta|''Halo Reach'' Beta]] render of the Plasma Rifle, showing a red-purple hue reminiscent of the ''Halo 3'' version. This is not present in the final game.
File:Plasma Rifle turnarounds.jpg|Views of the Plasma rifle from ''Halo Reach'''s development.
File:Plasma Rifle turnarounds.jpg|An overview of the Plasma rifle for ''Halo Reach''<nowiki />'s.
File:HaloReach-PlasmaRifleSide.png|An in-game profile view from ''Halo: Reach''.
File:HaloReach-PlasmaRifleSide.png|Profile view in ''Halo: Reach''.
File:PlasmaRifle-Transparent.png|An in-game profile view of the Plasma Rifle from ''Halo 3''.
File:H3-PlasmaRifle.png|Another in-game profile view of the Plasma Rifle from ''Halo 3''.
File:HCEA-TNR-PR-FirstPerson.png|How the Plasma Rifle appears from the players perspective within ''[[Halo: Combat Evolved Anniversary]]''.
File:H4 Elite with Sword and Plasma Rifle.jpg|A Sangheili wielding a Plasma Rifle along with an Energy Sword in ''[[Halo 4]]'''s [[Prologue]] cutscene.
File:H4 Elite with Sword and Plasma Rifle.jpg|A Sangheili wielding a Plasma Rifle along with an Energy Sword in ''[[Halo 4]]'''s [[Prologue]] cutscene.
File:Model Plasma Rifle.jpg|The Plasma Rifle as a [[Jasman Toys|Laser Tag Replica]].
File:1771662-gallery.png|The Plasma Rifle as it appears in ''Halo Legends: Homecoming''.
File:Replicarifle2.jpg|The packaging of the replica.
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==Related pages==
== See also ==
*[[Type-25 Carbine]]
*[[Jasman Toys]]
*[[M7/Caseless Submachine Gun]]
*[[M7/Caseless Submachine Gun]]
*[[Plasma Repeater]]


{{Covenant Weapons}}
{{Covenant Weapons}}
[[Category:Covenant infantry weapons]]
[[Category:Covenant infantry weapons]]
[[Category:Infantry plasma weapons]]
[[Category:Infantry plasma weapons]]
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