User:JackVibe/Drafts/4: Difference between revisions

That... will be all for today...
m (I really, really, REALLY don't want to touch that chunk of units summaries.)
(That... will be all for today...)
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During the [[Harvest Campaign]], while Sergeant Forge, an infantryman from {{UNSCship|Spirit of Fire}}, is patrolling the northern regions of Harvest, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Anders' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[M850 Main Battle Tank|Grizzly]] tanks launched from the ''Spirit of Fire'' manage to cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, Arcadia.<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>
During the [[Harvest Campaign]], while Sergeant Forge, an infantryman from {{UNSCship|Spirit of Fire}}, is patrolling the northern regions of Harvest, [[Alpha Base (Harvest)|Alpha Base]] is attacked and destroyed by the Covenant, with survivors fleeing to the countryside. After rounding up these survivors, Forge leads them in an assault that removes the Covenant presence and reestablishes Alpha Base, returning it to operational status.<ref>'''Halo Wars''', campaign level ''[[Alpha Base (level)|Alpha Base]]''</ref> Forge then leads an assault on a nearby [[Forerunner]] [[Relic|relic site]] itself, removing the Covenant occupants and preventing the enemy from destroying it to deny human access and securing the site for Anders' examination. Shortly after, a Covenant counterattack cuts them off from Alpha Base.<ref>'''Halo Wars''', campaign level ''[[Relic Approach]]''</ref> [[M850 Main Battle Tank|Grizzly]] tanks launched from the ''Spirit of Fire'' manage to cut through the Covenant, linking up with Forge and his Marines, and escorting them back out through the relic while forces from Alpha Base holds off the Covenant. Information gathered from the Harvest relic shows that the Covenant have been pointed to a second UNSC colony, Arcadia.<ref>'''Halo Wars''', campaign level ''[[Relic Interior]]''</ref>


Upon following the Covenant to Arcadia, the ''Spirit of Fire'' finds that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the SPARTANs from [[Red Team]] in the effort to evacuate civilians from Arcadia City, via cargo transports.<ref>'''Halo Wars''', campaign level [[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for [[Team Omega|SPARTAN Group Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]'</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[M-145D Rhino|Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level '[[Dome of Light]]'</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a Super Scarab, only partially complete and annihilating any UNSC forces in its line of sight. Eventually managing to destroy it, Anders and Forge begin documenting the area, only for the [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Shield 0459|mysterious planet]] in an [[Korinth Prior system|unknown location]].<ref>'''[[Halo: The Essential Visual Guide]]''' page 180</ref>
Upon following the Covenant to Arcadia, the ''Spirit of Fire'' finds that most of the orbital defense ships have been either destroyed or damaged in battle with the Covenant. Sergeant Forge and his forces are deployed on the ground in order to assist the SPARTANs from [[Red Team]] in the effort to evacuate civilians from Arcadia City, via cargo transports.<ref>'''Halo Wars''', campaign level [[Arcadia City]]''</ref> Afterward, the UNSC forces withdraw to a defensible area on the city outskirts, holding off Covenant attacks long enough for [[Team Omega|SPARTAN Group Omega]] to arrive and assist in the destruction of local Covenant forces.<ref>'''Halo Wars''', campaign level ''[[Arcadia Outskirts]]'</ref> At the same time, the Covenant have erected a large energy shield generator around a site of importance, with [[Arcadia Forerunner ruins|undiscovered ruins]] surrounding the area, forcing the UNSC to deploy prototype [[M-145D Rhino|Rhino]] plasma artillery to penetrate it.<ref>'''Halo Wars''', campaign level '[[Dome of Light]]'</ref> Moving in to examine what was of such interest to the Covenant, they come under attack from a Super Scarab, only partially complete and annihilating any UNSC forces in its line of sight. Eventually managing to destroy it, Anders and Forge begin documenting the area, only for the [[Arbiter]] [[Ripa 'Moramee]] to arrive, taking Anders prisoner and wounding Forge, with Red Team arriving too late to assist.<ref>'''Halo Wars''', campaign level ''[[Scarab (level)|Scarab]]''</ref> Rapidly heading out of the system aboard a starship, the ''Spirit of Fire'' follows, eventually emerging in orbit over a [[Shield 0459|mysterious planet]] in an [[Korinth Prior system|unknown location]].<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 180''</ref>


Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the Flood.<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at the ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel]]s emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> The ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> The ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>
Deploying ground forces to search for Anders, the UNSC and Covenant forces come under attack from a previously undiscovered alien organism - the Flood.<ref>'''Halo Wars''', campaign level ''[[Anders' Signal]]''</ref> Managing to regroup and hold a defensible location, the UNSC forces manage to locate the source of the signal - an apparent body of water.<ref>'''Halo Wars''', campaign level ''[[The Flood (level)|The Flood]]''</ref> The UNSC forces withdraw back to the ''Spirit of Fire'' as a concentrated Flood force begins to gather momentum, narrowly escaping annihilation, regrouping at the ''Spirit of Fire'' over the lake - which splits to reveal an entrance, and with swarms of [[Aggressor Sentinel]]s emerging to deal with the Flood.<ref>'''Halo Wars''', campaign level ''[[Shield World (level)|Shield World]]''</ref> The ''Spirit of Fire'' manages to enter, proceeding through a docking system, removing Flood growths and moving through a system of concentric rings that filters out Flood biomass.<ref>'''Halo Wars''', campaign level ''[[Cleansing]]''</ref> The ''Spirit of Fire'' then emerges inside a massive [[Shield World]], immediately engaging a [[Unidentified CPV-class heavy destroyer|''CPV''-class heavy destroyer]] and fending off attacks while conducting repairs.<ref>'''Halo Wars''', campaign level ''[[Repairs]]''</ref>


Meanwhile, the Arbiter uses Anders to activate an installation known as [[the Apex]], revealing a fleet of [[Unidentified Forerunner dreadnought class|Forerunner warships]] which the Covenant plans on reverse-engineering and incorporating into their existing naval forces to crush the humans quickly, without needing to dedicate all of their existing forces to the war. Anders manages to escape, using what had been her stasis prison as a [[Slipspace translocation|translocation device]], teleporting to the surface of the Shield World's interior, linking up with Forge and his Marines, who clear the area of Covenant forces and establish a base of operations on the Shield World.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> Removing the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine|FTL drive]], the UNSC move it into the Apex, planning to detonate it - the chain-reaction will send the Shield World's sun into a [[supernova]], destroying the installation and the fleet, denying it to the Covenant and saving humanity from near total defeat and extinction. The Arbiter attempts to stop them, but his Sangheili are killed by Red Team, and Forge himself manages to kill the Arbiter with one of his own Energy Swords.<ref>'''Halo Wars''', campaign level ''[[Reactor]]''</ref> Forge stays behind to detonate the reactor, while the rest of the UNSC forces activate a portal out of the Shield World, evacuate to the ''Spirit of Fire'', and manage to slingshot around the sun to build up enough speed to escape the supernova's blast radius and the range of the Shield World's debris.<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref>
Meanwhile, the Arbiter uses Anders to activate an installation known as [[the Apex]], revealing a fleet of [[Unidentified Forerunner dreadnought class|Forerunner warships]] which the Covenant plans on reverse-engineering and incorporating into their existing naval forces to crush the humans quickly, without needing to dedicate all of their existing forces to the war. Anders manages to escape, using what had been her stasis prison as a [[Slipspace translocation|translocation device]], teleporting to the surface of the Shield World's interior, linking up with Forge and his Marines, who clear the area of Covenant forces and establish a base of operations on the Shield World.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> Removing the ''Spirit of Fire'''s [[Shaw-Fujikawa Translight Engine|FTL drive]], the UNSC move it into the Apex, planning to detonate it - the chain-reaction will send the Shield World's sun into a [[supernova]], destroying the installation and the fleet, denying it to the Covenant and saving humanity from near total defeat and extinction. The Arbiter attempts to stop them, but his Sangheili are killed by Red Team, and Forge himself manages to kill the Arbiter with one of his own Energy Swords.<ref>'''Halo Wars''', campaign level ''[[Reactor]]''</ref> Forge stays behind to detonate the reactor, while the rest of the UNSC forces activate a portal out of the Shield World, evacuate to the ''Spirit of Fire'', and manage to slingshot around the sun to build up enough speed to escape the supernova's blast radius and the range of the Shield World's debris.<ref>'''Halo Wars''', campaign level ''[[Escape]]''</ref>
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Throughout the campaign and in Skirmishes, the player must advance their technology in order to increase their army's power. When technology is increased, more units, upgrades, and buildings become available. For instance, infantry units can receive additional members or stronger weaponry. Field Armories or Temples (and the upgrades within them) can become available with increased technology as well.
Throughout the campaign and in Skirmishes, the player must advance their technology in order to increase their army's power. When technology is increased, more units, upgrades, and buildings become available. For instance, infantry units can receive additional members or stronger weaponry. Field Armories or Temples (and the upgrades within them) can become available with increased technology as well.


The tech tree is different for the two playable factions. When playing as the UNSC, the player advances by building and upgrading [[reactor]]s. The Covenant moves through the tech-tree in [[History of the Covenant|Ages]] by purchasing upgrades at the leader temple; players can advance to the [[Ages of Doubt|Age of Doubt]] and the [[Ages of Reclamation|Age of Reclamation]] respectively. Players can also advance by capturing [[Forerunner Bonus Reactor]]s .
The tech tree is different for the two playable factions. When playing as the UNSC, the player advances by building and upgrading [[reactor]]s. The Covenant moves through the tech-tree in [[History of the Covenant|Ages]] by purchasing upgrades at the leader temple; players can advance to the [[Ages of Doubt|Age of Doubt]] and the [[Ages of Reclamation|Age of Reclamation]] respectively. Both factions can also advance by capturing [[Forerunner Bonus Reactor]]s .


When a Reactor is built or an Age is researched, or a Forerunner Bonus Reactor is claimed, the tech number on the top right of the screen goes up. If, say, a reactor is destroyed, the number goes down. Different buildings, units, and upgrades require higher numbers for use.  
When a Reactor is built or an Age is researched, or a Forerunner Bonus Reactor is claimed, the tech number on the top right of the screen goes up. Losing the source of increasing the tech level in the number goes down. Different buildings, units, and upgrades require higher numbers for use.  


=====Veterancy points=====
=====Veterancy points=====
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*'''[[Transport]]''': Call a Pelican down to transport selected units (maximum of three vehicles and six infantry units) to a selected area of the map.
*'''[[Transport]]''': Call a Pelican down to transport selected units (maximum of three vehicles and six infantry units) to a selected area of the map.


*'''[[XGBU-302 bomb|Disruption Bomb]]''': A bomb that deactivates any leader powers and prevents others being activated in a short radius during the effect.<ref name="gametrailers.com"/>
*'''[[XGBU-302 bomb|Disruption Bomb]]''': A bomb that deactivates any leader powers and prevents others being activated in a short radius during the effect.<ref name="gametrailers.com">http://www.gametrailers.com/player/41104.html</ref>
 


*'''[[Heal and Repair]]''': Heals all units and repairs all structures in a selected area.<ref name = "Gamereactor">[http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a '''Gamereactor TV''': ''TGS08: Halo Wars Gameplay Presentation'']</ref>
*'''[[Heal and Repair]]''': Heals all units and repairs all structures in a selected area.<ref name = "Gamereactor">[http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a '''Gamereactor TV''': ''TGS08: Halo Wars Gameplay Presentation'']</ref>
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==Features==
==Features==
===Characters===
Aside from CGI cut scenes and on-the-battlefield appearances, characters in ''Halo Wars'' often appear in talking head animations where a small view screen appears in the upper left corner showing the face of the character speaking at the moment.
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===Characters===
;;UNSC
;;Major Characters
*[[James Gregory Cutter|Captain James Gregory Cutter]] {{1st}}
'''UNSC'''
*[[James Gregory Cutter]] {{1st}}
*[[Serina]] {{1st}}
*[[Serina]] {{1st}}
*[[Ellen Anders|Professor Ellen Anders]] {{1st}}
*[[Ellen Anders]] {{1st}}
*[[John Forge|Sergeant John Forge]] {{1st}}
*[[John Forge|Sergeant John Forge]] {{1st}}
*[[Alice-130|SPARTAN Alice-130]] {{1st}}
*[[Alice-130|SPARTAN Alice-130]] {{1st}}
*[[Douglas-042|SPARTAN Douglas-042]] {{1st}}
*[[Douglas-042|SPARTAN Douglas-042]] {{1st}}
*[[Jerome-092|SPARTAN Jerome-092]] {{1st}}
*[[Jerome-092|SPARTAN Jerome-092]] {{1st}}
*[[Team Omega]] {{1st}}
 
*[[Papadakis|Private Papadakis]] {{1st}}
'''Covenant'''
*[[Arbiter]] [[Ripa 'Moramee]] {{1st}}
*[[Prophet of Regret]]
 
;;Minor Characters
'''Human'''
*[[Adam (civilian)|Adam]] {{1st}}
*[[Papadakis]] {{1st}}
 
'''Covenant'''
*[[Re'gish Wamik]] {{1st}}
*[[Jiralhanae Army Commander|Unnamed Jiralhanae Army Commander]] {{1st}}
 
'''Flood'''
*[[Flood infection form|Infection form]]
*[[Flood carrier form|Carrier form]]
*[[Flood combat form|Combat forms]]
**Infected Marine
**Infected Flamethrower
**Infected Elite
**Infected Brute
**Infected Grunt
**Infected Jackal
*[[Flood thrasher form]]
*[[Flood spores|Flood spore clouds]]
*[[Flood swarm]]
*[[Flood bomber form]]
*[[Proto-Gravemind]]
 
'''Forerunner'''
*[[Unidentified ancilla (Shield 0459)|Unidentified ancilla]] {{1st}}
*[[Aggressor Sentinel]]s
*[[Protector Sentinel]]s
*[[Watcher Sentinel]]s
 
===Events===
*[[Harvest Campaign]]
*[[Battle of Arcadia]] {{1st}}
*[[Battle of Shield 0459]] {{1st}}
 
===Location===
*[[Epsilon Indi system]]
**[[Harvest]]
***[[Alpha Base (Harvest)|Alpha Base]] {{1st}}
***[[Relic|Forerunner Relic]] {{1st}}
*[[Procyon system]] {{1st}}
**[[Arcadia]] {{1st}}
***[[Mu]] {{1st}}
****[[Abaskun]] {{First mentioned}}
****[[Pirth City]] {{1st}}
***[[Arcadia Forerunner ruins|Forerunner ruins]] {{1st}}
***[[Arcadia ONI facility]] {{1st}}
***[[Deep Space Research Array]] {{First mentioned}}
*[[Korinth Prior system]] {{1st}}
**[[Shield 0459]] {{1st}}
***[[The Apex]] {{1st}}
 
===Organizations===
*[[Covenant Empire]]
**[[Covenant Army]]
**[[Covenant Navy]]
***''[[Fleet of Glorious Interdiction]]''
*[[Insurrectionist]]
**[[Unidentified insurrectionist group]] {{1st}}
*[[United Nations Space Command]]
**[[UNSC High Command]]
***[[UNSC Security Council]]
****[[UNSC Navy]]
*****[[Third Fleet]] {{1st}}
******[[Battlegroup D]] {{1st}}
****[[UNSC Marine Corps]]
*****[[Recon Team Echo]]
*****[[Recon Team India]]
*****[[Tango 14]] {{1st}}
*****[[Tango 33]] {{1st}}
*****[[Hellbringers]] {{1st}}
****[[UNSC Special Forces|Naval Special Warfare Command]]
*****[[Orbital Drop Shock Troopers]]
*****[[SPARTAN Program]]
******[[SPARTAN-II Program]]
*******[[Red Team]]
********[[Team Omega|Omega Team]] {{1st}}
 
===Species===
*[[Human]]
*[[Huragok]]
*[[Jiralhanae]]
*[[Kig-yar]]
*[[Mgalekgolo]]
*[[Sangheili]]
*[[San 'Shyuum]]
*[[Thorn beast]] {{mo}}
*[[Unggoy]]
 
===Equipment===
;;UNSC
*[[MJOLNIR Powered Assault Armor/Mark IV]]
*[[Maastricht/Raleigh Ordnance Delivery-Application System]]
*[[UNSC Marine Corps Battle Dress Uniform]]
 
;;Covenant
*[[Active Camouflage]]
*[[Jiralhanae power armor]]
**[[Jump pack]]
*[[Kig-Yar point defense gauntlet]]
*[[Sangheili combat harness]]
**[[Arbiter body armor]]
**[[Energy shielding]]
*[[Unggoy combat harness]]
**[[Methane tank]]
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===Vehicles===
;;UNSC
*[[AC-220 Vulture]] {{1st}}
*[[AV-14 Hornet]]
*[[AV-22 Sparrowhawk]] {{1st}}
*[[B-65 Shortsword]] {{1st}}
*[[Dropship 77-Troop Carrier]]
*[[D82-EST Darter]] {{1st}}
*{{Class|Halcyon|light cruiser}} {{mo}}
**{{UNSCship|Pillar of Autumn}} {{mo}}
*[[HRUNTING Mark III (B) Exoskeleton|HRUNTING Mark III [B] Exoskeleton]] {{1st}}
*[[M12 Force Application Vehicle]]
**[[M12 Light Reconnaissance Vehicle]]
**[[M12G1 Light Anti-Armor Vehicle]]
*[[M145D Mobile Artillery Assault Platform]] {{1st}}
*[[M312 Heavy Recovery Vehicle]] {{1st}}
*[[M808B Main Battle Tank]]
*[[M9 Main Anti-Aircraft Tank]] {{1st}}
*{{Class|Phoenix|colony ship}} {{1st}}
**{{UNSCship|Spirit of Fire}} {{1st}}
*[[Pod]] {{1st}}
*[[SP42 Main Battle Tank]] {{1st}}
*[[XRP12 Combat Support Vehicle]] {{1st}}
*{{UNSCship|Armstrong}} {{First mentioned}}
*{{UNSCship|Belfast}} {{First mentioned}}
*{{UNSCship|Texas}} {{First mentioned}}
;;Covenant
*{{Class|CCS|battlecruiser}}
**[[CCS-U321]] {{First mentioned}}
**[[CCS-U624]] {{First mentioned}}
*{{Class|CPV|heavy destroyer}}
**[[Unidentified CPV-class heavy destroyer]] {{1st}}
*[[Type-25 Rapid Assault Vehicle]]
*[[Type-25 Troop Carrier]]
*[[Type-26 Assault Gun Carriage]]
*[[Type-26 Ground Support Aircraft]]
*[[Type-29 Anti-Infantry Stationary Gun]]
*[[Type-29 Close-support Fighter]] {{1st}}
*[[Type-30 Light Excavation/Anti-Fortification Platform]] {{1st}}
*[[Type-32 Rapid Assault Vehicle]]
*[[Type-47 Ultra Heavy Assault Platform]]
*[[Type-48 Light Assault Gun Carriage]]
===Structures===
;;UNSC
*[[UNSC Firebase]]
**[[UNSC Supply Pad|Supply Pad]]
**[[UNSC reactor|Reactor]]
**[[UNSC Field Armory|Field Armory]]
**[[UNSC Barracks|Barracks]]
**[[UNSC Airpad|Airpad]]
**[[UNSC Vehicle Depot|Vehicle Depot]]
**[[Base turret]]
;;Covenant
*[[Covenant citadel]]
**[[Covenant warehouse|Warehouse]]
**[[Covenant temple|Temple]]
**[[Covenant shield generator|Shield generator]]
**[[Covenant hall|Hall]]
**[[Factory]]
**[[Summit]]
**[[Covenant automated plasma turret|Plasma Turret]]
*[[Anti-vehicle barrier]]
*[[Deployable lookout tower]]
*[[Mega Turret]]
;;Forerunner
*[[Energy Wall]]
*[[Forerunner Supply Elevator]]
*[[Forerunner Spire of Healing]]
*[[Forerunner Teleporter]]
*[[Forerunner Bonus Reactor]]
*[[Forerunner Lifepod|Forerunner Life Support Pod]]
*[[Forerunner fort]]
*[[Protector Plant]]
*[[Relic (Halo Wars)|Relic]]
*[[Sentinel Shop]]
;;The Flood
*[[Flood colony]]
*[[Flood den]]
*[[Flood launcher]]
*[[Flood growth pod]]
*[[Flood Nest]]
*[[Flood root]]
===Weapons===
;;UNSC
*[[AIE-486H Heavy Machine Gun]]
*[[A-74 Sylver Vertical Missile Launcher]] {{1st}}
*[[Argent V missile]]
*[[Combat knife]]
*[[GBU-1105 bomb]] {{1st}}
*[[GUA-23/AW/Linkless Feed Autocannons]] {{1st}}
*[[Magnetic Accelerator Cannon]]
*[[MA5B Individual Combat Weapon System]]
*[[M247 General Purpose Machine Gun]]
*[[M247T Medium Machine Gun]]
*[[M301 Grenade Launcher]] {{1st}}
*[[M310 smooth-bore high-velocity cannon]] {{1st}}
*[[M41 Light Anti-Aircraft Gun]]
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon]]
*[[M6 Grindell/Galilean Nonlinear Rifle]]
*[[M6C Personal Defense Weapon System]]
*[[M6D Personal Defense Weapon System]]
*[[M66 light rail gun]] {{1st}}
*[[M68 Asynchronous Linear-Induction Motor]]
*[[M7/Caseless Submachine Gun]]
*[[M9 High-Explosive Dual-Purpose Grenade]]
*[[M90 Close Assault Weapon System]]
*M98 105mm light rail gun {{1st}}
*[[NA4/Defoliant Projector]] {{1st}}
*[[Sniper Rifle System 99C-S2 Anti-Matériel]]
*[[Unidentified UNSC deck gun]] {{1st}}
*[[XGBU-302 bomb]] {{1st}}
*[[XM510 Multishot Grenade Launcher]] {{1st}}
*[[XM511 Heavy Grenade Launcher]] {{1st}}
*[[Zeus 320mm plasma cannon|''Zeus'' 320mm plasma cannon]] {{1st}}


;;Covenant
;;Covenant
*[[Arbiter]] [[Ripa 'Moramee]] {{1st}}
*[[Assault cannon]]
*[[Prophet of Regret]]
*[[Class-1 directed energy cannon]]
*[[Jiralhanae Army Commander|Brute Army Commander]] {{1st}}
*[[Class-2 directed energy cannon]]
*[[Energy stave]]
*[[Energy projector]]
*[[Fuel rod cannon]]
*[[Focus cannon]]
*[[Gravity cannon]]
*[[Heavy needle cannon]] {{1st}}
*[[Stasis cannon]] {{1st}}
*[[Plasma mortar]]
*[[Plasma turret]]
*[[Type-1 Antipersonnel grenade]]
*[[Type-1 Energy Weapon/Sword]]
*[[Type-2 Energy Weapon/Hammer]]
*[[Type-25 Directed Energy Pistol]]
*[[Type-25 Directed Energy Rifle]]
*[[Type-25 Grenade Launcher]]
*[[Type-33 Guided Munitions Launcher]]
*[[Type-50 Sniper Rifle System]]
*[[Type-51 Carbine]]
*[[35mm autocannon]]
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{{col-end}}


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===Units===
====Units====
====United Nations Space Command====
===United Nations Space Command===
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===Covenant===
====Covenant====
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*[[Type-47 Ultra Heavy Assault Platform|Scarab]]: The Scarab is a super-unit that can destroy infantry, ground vehicles and aircraft with ease. The Scarab is extremely resilient to most weapons fire. Earlier versions of the Scarab have been encountered in ''[[Halo 2]]'' and ''[[Halo 3]]''. [[Spartans]] are unable to hijack Scarabs, with the exception of one campaign level in which the Covenant abandons a Scarab, allowing the player to take control of it. The Scarab is unique in its ability to traverse what is considered 'rough terrain'. In other words, Scarabs can climb over cliffs, mountains and some structures. This makes it the only playable ground unit in the game able to do so.<ref name="gametrailers.com">http://www.gametrailers.com/player/41104.html</ref>
*[[Type-47 Ultra Heavy Assault Platform|Scarab]]: The Scarab is a super-unit that can destroy infantry, ground vehicles and aircraft with ease. The Scarab is extremely resilient to most weapons fire. Earlier versions of the Scarab have been encountered in ''[[Halo 2]]'' and ''[[Halo 3]]''. [[Spartans]] are unable to hijack Scarabs, with the exception of one campaign level in which the Covenant abandons a Scarab, allowing the player to take control of it. The Scarab is unique in its ability to traverse what is considered 'rough terrain'. In other words, Scarabs can climb over cliffs, mountains and some structures. This makes it the only playable ground unit in the game able to do so.<ref name="gametrailers.com"/>


*[[Type-47 Ultra Heavy Assault Platform#Super_Scarab|Super Scarab]]: Seen in the 7th campaign level is a larger and more powerful version of the Scarab. It does not move around the map as its legs are not built yet. However, it relies on power generators scattered throughout the map for energy to turn its head. Despite the vulnerability of its power sources, the Super Scarab is still a very dangerous threat capable of incinerating anything in moments.
*[[Type-47 Ultra Heavy Assault Platform#Super_Scarab|Super Scarab]]: Seen in the 7th campaign level is a larger and more powerful version of the Scarab. It does not move around the map as its legs are not built yet. However, it relies on power generators scattered throughout the map for energy to turn its head. Despite the vulnerability of its power sources, the Super Scarab is still a very dangerous threat capable of incinerating anything in moments.
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*[[Type-26 Ground Support Aircraft|Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.
*[[Type-26 Ground Support Aircraft|Banshee]]: The [[Type-26 Ground Support Aircraft|Banshee]] can attack infantry, tanks and other air vehicles due to its twin Plasma Cannons and single Fuel Rod Cannon. With upgrades, Banshees' rate of fire on their Plasma Cannons is increased and Banshees can attempt to crash into enemy units or buildings when they are shot down, causing extra damage. Banshees also have the ability to boost after the 1st upgrade.


*[[Type-28 Troop Carrier|Spirit]]: The Spirit is the Covenant counterpart to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the UNSC ''Spirit of Fire'' is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.
*[[Type-25 Troop Carrier|Spirit]]: The Spirit is the Covenant counterpart to the UNSC Pelican, capable of carrying vehicles and infantry in addition to giving them fire support. The screen for the UNSC ''Spirit of Fire'' is not available for the Covenant Leaders and therefore these cannot be called upon to transport troops or vehicles in skirmish or multiplayer modes.


*[[Type-29 Close-support Fighter|Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.
*[[Type-29 Close-support Fighter|Vampire]]: A potent Covenant aircraft fitted to fight against hostile air vehicles. It can be upgraded to have a stasis beam that drains enemy aircraft's health and replenishes its own, and later they can create an explosion after stasis wears off if fully upgraded. It should be accompanied by Banshees to defend itself from ground units.
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===Neutral Units===
====Neutral Units====
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<div class="tab">Arcadia civilians</div>
<div class="tab">Arcadia civilians</div>
===Arcadia civilians===
====Arcadia civilians====
Civilians are only encountered on Mission 4: Arcadia City, where the Spirit of Fire and Spartan Red Team helps them board Cargo ships for evacuation from the city. They function as normal infantry units, with five people per "squad" and a health bar that can be healed from a Repair Beam. They have no offensive capabilities at all.
Civilians are only encountered on Mission 4: Arcadia City, where the Spirit of Fire and Spartan Red Team helps them board Cargo ships for evacuation from the city. They function as normal infantry units, with five people per "squad" and a health bar that can be healed from a Repair Beam. They have no offensive capabilities at all.


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These creatures have been cut from the game, as the only ambient life visible on any campaign or multiplayer maps are birds who do not visibly react to actions taken by the player.
These creatures have been cut from the game, as the only ambient life visible on any campaign or multiplayer maps are birds who do not visibly react to actions taken by the player.
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===Gametypes===
===Gametypes===