Guardian (map): Difference between revisions

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*In the Hallway underneath the main area where the Hammer spawns, you can get some easy kills in the corridor, particularly with the Sniper or Needler.
*In the Hallway underneath the main area where the Hammer spawns, you can get some easy kills in the corridor, particularly with the Sniper or Needler.
*Dual Spiker users can be quite dangerous in the Blue Room, it works even better if he/she protects a sniper in that area.
*Dual Spiker users can be quite dangerous in the Blue Room, it works even better if he/she protects a sniper in that area.
*The Carbine and the Battle Rifle both have only one spawn, the carbine spawns right next to the overshield and the BR spawns in the Gold Lift, propped against a tree. If it is not Team BRs then both these weapons allow a great advantage over Assault Rifle wielders.
*The Carbine and the Battle Rifle both have only one spawn, the carbine spawns right next to the overshield and the BR spawns in the yellow Lift, propped against a tree. If it is not Team BRs then both these weapons allow a great advantage over Assault Rifle wielders.
*If you are camping at the yellow lift, you can throw grenades through the holes next to the lift to damage or kill players trying to go up.
*If you are camping at the yellow lift, you can throw grenades through the holes next to the lift to damage or kill players trying to go up.
*In the Overshield room, it is possible to be wedged high into the corner of the room between the doorway that leads to the center of the map and the doorway that leads to the ramp (Jump and crouch). If players have their look centered they will not see you. It is recommended to have a shotgun here.
*In the Overshield room, it is possible to be wedged high into the corner of the room between the doorway that leads to the center of the map and the doorway that leads to the ramp (Jump and crouch). If players have their look centered they will not see you. It is recommended to have a shotgun here.
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