Halo: Reach ViDoc: Carnàge Carnivàle: Difference between revisions

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'''[[Luke Timmins]]''': I could eat it every goddamn day, forever.
'''[[Luke Timmins]]''': I could eat it every goddamn day, forever.


'''[[Joseph Tung]]''': It's like sittin' around on a couch with [[seven]] of your buddies, playing Halo multiplayer, trash talking.
'''[[Joseph Tung]]''': It's like sittin' around on a couch with [[list of "seven" references in Halo|seven]] of your buddies, playing Halo multiplayer, trash talking.


'''Luke Smith''': Two men enter, the better man leaves, the lesser man is respawning, and that's Halo.
'''Luke Smith''': Two men enter, the better man leaves, the lesser man is respawning, and that's Halo.
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'''Marcus Lehto''': For multiplayer it's, especially, there is a lot of people who are super passionate about, the features that we put into it.
'''Marcus Lehto''': For multiplayer it's, especially, there is a lot of people who are super passionate about, the features that we put into it.


'''Joseph Tung''': The [[DMR]] is absolutely an awesome, worthy successor to the, to the [[Battle Rifle]].
'''Joseph Tung''': The [[M392 Designated Marksman Rifle|DMR]] is absolutely an awesome, worthy successor to the, to the [[Battle rifle|Battle Rifle]].


'''[[Jon Cable]]''': You kind of get control over how accurate your shot is going to be, if you're spamming that trigger as fast as you can fire it, it's gonna go kinda wild, if you're trying hit a guy really, really far away, then you have to slow that down.
'''[[Jon Cable]]''': You kind of get control over how accurate your shot is going to be, if you're spamming that trigger as fast as you can fire it, it's gonna go kinda wild, if you're trying hit a guy really, really far away, then you have to slow that down.
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'''Luke Smith''': Everyone's totally destroying with the DMR, it's like everyone's got a Death Star in their hands.
'''Luke Smith''': Everyone's totally destroying with the DMR, it's like everyone's got a Death Star in their hands.


'''[[Jay Weinland]]''': I usually go back to the [[Needler]] that's one, that I always, that always makes me happy.
'''[[Jay Weinland]]''': I usually go back to the [[Type-33 Guided Munitions Launcher|Needler]] that's one, that I always, that always makes me happy.


'''Luke Smith''': Everyone's always wanted the Needler to be sweet, because it's hilarious and fun, but when it gets too sweet or all of a sudden something gets fixed, and it's like "Oh tracking's fixed" now it's like {''imitates needler''}, guys just burst.
'''Luke Smith''': Everyone's always wanted the Needler to be sweet, because it's hilarious and fun, but when it gets too sweet or all of a sudden something gets fixed, and it's like "Oh tracking's fixed" now it's like {''imitates needler''}, guys just burst.
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'''Luke Smith''': Like the Sniper Rifle, psh, like I pick up the Sniper Rifle and I'm like, this is it, it's totally happening, I'm about to rain death on the plebeians that I work with, and I'm like, yup, it's back.
'''Luke Smith''': Like the Sniper Rifle, psh, like I pick up the Sniper Rifle and I'm like, this is it, it's totally happening, I'm about to rain death on the plebeians that I work with, and I'm like, yup, it's back.


'''[[Chris Carney]]''': The [[Covenant Empire|Covenant]] [[Focus Rifle]] is awesome, because it's like that [[Sentinel Beam]] from ''[[Halo 2]]'', but now, it's a sniper weapon.
'''[[Chris Carney]]''': The [[Covenant Empire|Covenant]] [[Type-52 Special Applications Rifle|Focus Rifle]] is awesome, because it's like that [[Sentinel Beam]] from ''[[Halo 2]]'', but now, it's a sniper weapon.


'''Luke Smith''': When the [[M6D Personal Defense Weapon System|pistol]] started to come back, it was, it was insane! It was so awesome.
'''Luke Smith''': When the [[M6D Personal Defense Weapon System|pistol]] started to come back, it was, it was insane! It was so awesome.


'''Joseph Tung''': I'm super excited to see what people do with [[Armor Abilities]], it totally changes the game.
'''Joseph Tung''': I'm super excited to see what people do with [[Armor abilities|Armor Abilities]], it totally changes the game.


'''[[Josh Hamrick]]''': You've got a secret weapon in your back pocket, that's your fourth leg of fun.
'''[[Josh Hamrick]]''': You've got a secret weapon in your back pocket, that's your fourth leg of fun.
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'''Chris Carney''': What do you want to be? Invisible? Do you wanna fly? Do you wanna turn to stone?
'''Chris Carney''': What do you want to be? Invisible? Do you wanna fly? Do you wanna turn to stone?


'''Josh Hamrick''': With Reach you get guys in [[Unidentified Human Jetpack|Jetpacks]] flyin' around, invisibility guys showin' up.
'''Josh Hamrick''': With Reach you get guys in [[Portable jump-jet|Jetpacks]] flyin' around, invisibility guys showin' up.


'''Chris Carney''': It's kind of a give and take between us and Sage and Josh tryin' to figure out, like what's that perfect balance with all the new stuff.
'''Chris Carney''': It's kind of a give and take between us and Sage and Josh tryin' to figure out, like what's that perfect balance with all the new stuff.
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'''Josh Hamrick''': It breeds the smarter combat, you'll definitely notice a big difference in how the game functions.
'''Josh Hamrick''': It breeds the smarter combat, you'll definitely notice a big difference in how the game functions.


'''Luke Smith''': Right now, at this exact moment in development, [[Armor Lock]]'s insane! It's super powerful, I love it.
'''Luke Smith''': Right now, at this exact moment in development, [[Armor lock|Armor Lock]]'s insane! It's super powerful, I love it.


'''Joseph Tung''': It is just fucking fun.
'''Joseph Tung''': It is just fucking fun.


'''Chad Armstrong''': There are two Slayer maps, there is [[Powerhouse (Level)|Powerhouse]], which is an asymmetrical map, lots of indoor/outdoor action.
'''Chad Armstrong''': There are two Slayer maps, there is [[Powerhouse]], which is an asymmetrical map, lots of indoor/outdoor action.


'''[[Derek Carroll]]''': [[Sword Base (Level)|Sword Base]] is a very vertical map.
'''[[Derek Carroll]]''': [[Sword Base (level)|Sword Base]] is a very vertical map.


'''Chad Armstrong''': Moving around Sword Base is a completely different scenario when you've got a jetpack versus when you're sprinting.
'''Chad Armstrong''': Moving around Sword Base is a completely different scenario when you've got a jetpack versus when you're sprinting.
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'''Marcus Lehto''': This time around we decided to integrate all the multiplayer maps with the campaign.
'''Marcus Lehto''': This time around we decided to integrate all the multiplayer maps with the campaign.


'''Chris Carney''': [[Overlook (Level)|Overlook]] is another pioneer style base.
'''Chris Carney''': [[Overlook]] is another pioneer style base.


'''Chad Armstrong''': We're using it for a game type called [[Generator Defense]], that's also a multiple loadout game type, loadouts are far more varied than say, on Slayer.
'''Chad Armstrong''': We're using it for a game type called [[Generator Defense]], that's also a multiple loadout game type, loadouts are far more varied than say, on Slayer.


'''Chris Carney''': [[Boneyard (Level)|Boneyard]] is our largest map, we've ever done in multiplayer.
'''Chris Carney''': [[Boneyard]] is our largest map, we've ever done in multiplayer.


'''[[Michael Means]]''': It's definitely the most complicated multiplayer space we've ever tried, and, it's also a new game type.
'''[[Michael Means]]''': It's definitely the most complicated multiplayer space we've ever tried, and, it's also a new game type.
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'''Luke Timmins''': We sorta set out and said, let's try to make an objective game, that has elements like Slayer, and try to make that more fun. We wanted it big, huge, lots of guys, and all these fictional elements.
'''Luke Timmins''': We sorta set out and said, let's try to make an objective game, that has elements like Slayer, and try to make that more fun. We wanted it big, huge, lots of guys, and all these fictional elements.


'''Chad Armstrong''': We've added a couple new Objective game types, [[Headhunter]], [[Stockpile]].
'''Chad Armstrong''': We've added a couple new Objective game types, [[Headhunter (game variant)|Headhunter]], [[Stockpile]].


'''[[Lars Bakken]]''': Headhunter, it's so much fun, like, seeing a dude pick up skulls, and then you cap him, and then seeing skulls fly out of his body, and then the mad dash to pick those things up.
'''[[Lars Bakken]]''': Headhunter, it's so much fun, like, seeing a dude pick up skulls, and then you cap him, and then seeing skulls fly out of his body, and then the mad dash to pick those things up.
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