Gruntpocalypse: Difference between revisions
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*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | *These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them. | ||
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | *The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]]. | ||
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a | *Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a Fuel Rod Gun or Plasma Launcher. | ||
*The most dangerous grunts are the | *The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly. | ||
* | * Unlike on other Playlists, there are no Suicide Grunts. | ||
*Use either the Evade or Armorlock Armor Abilities when playing this Gametype- Grunts throw Grenades quite a bit, and Overcharge frequently as well | |||
[[Category:Multiplayer Gametypes]] | [[Category:Multiplayer Gametypes]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] |