Gruntpocalypse: Difference between revisions

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*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*These Grunts are much less likely to run away when injured. However, they will still run if their leaders and allies fall beside them.
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*The game type is deceptively difficult on higher difficulties such as [[Heroic]] or [[Legendary]].
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a fuel rod or plasma launcher.
*Every Grunt squad (4 in a squad usually) that is 'spawned' usually has one grunt with a Fuel Rod Gun or Plasma Launcher.
*The most dangerous grunts are the heavies and suiciders,especially on [[Heroic ]]and [[Legendary]], as they can kill you extremely quickly.
*The most dangerous grunts are the Grunt Heavies carrying Fuel Rod Guns, as they can kill you extremely quickly.
*If possible, it is recommended to have at-least 2 players, as player 1 can use the mounted gun and player 2 can protect him.
* Unlike on other Playlists, there are no Suicide Grunts.
*Use either the Evade or Armorlock Armor Abilities when playing this Gametype- Grunts throw Grenades quite a bit, and Overcharge frequently as well
[[Category:Multiplayer Gametypes]]
[[Category:Multiplayer Gametypes]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
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