Gravemind (level)/Walkthrough: Difference between revisions

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*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
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*[[Shade#Shade (Halo 2)|Shade]]  
*[[Shade#Shade (Halo 2)|Shade]]  
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Type-52 Directed Energy Support Weapon#Halo 2|Plasma Cannon]]
*[[Anger Skull]] (Legendary Only)
*[[Halo 2 Skulls#Anger|Anger Skull]] (Legendary Only)


==Vehicles==
==Vehicles==
*[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (non-drivable)
*[[UNSC frigate|Frigate]] [[UNSC In Amber Clad]] (non-drivable)


==Normal Walkthrough==
==Normal Walkthrough==
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The next room is a pattern you'll see several times. Inside the door is a wall that you go around to get to the rest of the room. Don't do that yet; instead, whip out your Brute Plasma Rifle. Several Minor Grunts, led by a Major, will come charging around the wall; it's easy to dispatch them one at a time. Additionally, they'll furnish you with some more needles, which may be helpful in the next fight.  
The next room is a pattern you'll see several times. Inside the door is a wall that you go around to get to the rest of the room. Don't do that yet; instead, whip out your Brute Plasma Rifle. Several Minor Grunts, led by a Major, will come charging around the wall; it's easy to dispatch them one at a time. Additionally, they'll furnish you with some more needles, which may be helpful in the next fight.  


On the other side of the wall, the room slopes upward to another similar wall, with a door behind it. At the top of the slope, a [[Grunt Heavy]] mans a stationary gun. There are also two Minor Brutes up there who will peek out and fire Carbine rounds at you. Use your Carbine to kill them quickly.
On the other side of the wall, the room slopes upward to another similar wall, with a door behind it. At the top of the slope, a [[Unggoy Heavy|Grunt Heavy]] mans a stationary gun. There are also two Minor Brutes up there who will peek out and fire Carbine rounds at you. Use your Carbine to kill them quickly.


If you have no Carbine, or even if you do and the Brutes won't stand still enough to shoot from a distance, you'll have to charge in. Take advantage of the cover along the sides, and take out the Jiralhanae with grenades.
If you have no Carbine, or even if you do and the Brutes won't stand still enough to shoot from a distance, you'll have to charge in. Take advantage of the cover along the sides, and take out the Jiralhanae with grenades.
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====Mausoleum of the Arbiter====
====Mausoleum of the Arbiter====
Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[Fuel Rod Gun]]. To even up the odds, snipe the Elite that has a the Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done.  
Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]. To even up the odds, snipe the Elite that has a the Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done.  


Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you.
Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you.
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===Inside Job===
===Inside Job===
====Council Chamber Tower====
====Council Chamber Tower====
Quickly back up, then take out the [[Jiralhanae|Brute]] [[Honor Guard Brute|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[Dual Wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.
Quickly back up, then take out the [[Jiralhanae|Brute]] [[Jiralhanae Honor Guardsman|Honor Guards]].  Kill the [[Type-33 Guided Munitions Launcher|Needler]] [[Unggoy|Grunts]], and then any Grunts with [[Type-25 Directed Energy Pistol|Plasma Pistols]].  But leave one Grunt alive to prevent the next wave from spawning.  The enemies in this room can kill you very quickly, but it's possible to enter some of the corridors from which they spawn, specifically the ones on the ends.  To do so, walk alongside the corridors, next to them, until you trigger the doors.  Then you can enter the corridors.  Carry all of the weapons (by [[dual wielding|dual-wielding]]) into your corridor of choice, then take out the remaining Grunt and quickly back into your corridor.


[[File:Stockpile.jpg|thumb|right|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]
[[File:Stockpile.jpg|thumb|right|Stockpiling weapons in a corridor will aid the player in dealing with the waves of Brutes and Grunts in the Council Chamber.]]


The next wave will spawn.  Grab a [[Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.
The next wave will spawn.  Grab a [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] (and another if you would like) and step forward to trigger the doors to the Council Chamber.  Fire a burst at any enemy you would like, then quickly back in.  Wait for the Brutes and Grunts to stop bombarding the door, then repeat.  When the Brute berserks, kill him with a Needler.  As before, try to leave one Grunt alive to suppress the next wave as you gather all of the weapons that the enemies dropped.


The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.
The next wave will feature a Brute Captain with a [[Type-25 Grenade Launcher|Brute Shot]].  Make him your priority target and be sure to dodge his grenades.  They can kill you in the small window of time in which you are exposed.  Two Brutes with [[Type-51 Carbine|Covenant Carbines]] will spawn near the top of the seats.  If they are both firing at you, they can kill you very quickly.  Take them out.  Leave one Grunt alive and gather all of the weapons.
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After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.
After you collect the Brute Shot and the Carbine (as well as the duals), execute the Grunt.  The last wave is comparatively easy, thanks to the Carbine and your new toy, the Brute Shot.  Leave the room.  Don't worry about your stockpile; just take a Carbine and a Needler.  Even if you still have the Brute Shot, your Needler is more useful.


The next section features a few Needler-armed Grunts.  Take them out, then deal with the Brutes and the [[Grunt Heavy]] on the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]].
The next section features a few Needler-armed Grunts.  Take them out, then deal with the Brutes and the [[Unggoy Heavy|Grunt Heavy]] on the [[Type-52 Directed Energy Support Weapon|Plasma Cannon]].


Two more Honor Guard Brutes will greet you with gunfire; greet them in kind.  Do the same to all of the enemies that spawn on the platform below.  There's a generous amount of Carbine ammo here.  When Cortana prompts you to do so, drop down the [[Gravity Lift]].
Two more Honor Guard Brutes will greet you with gunfire; greet them in kind.  Do the same to all of the enemies that spawn on the platform below.  There's a generous amount of Carbine ammo here.  When Cortana prompts you to do so, drop down the [[Gravity lift|Gravity Lift]].


Be careful; there is a [[Jackal Sniper]] as well as a regular [[Kig-yar|Jackal]].  Obviously, you want to headshot the sniper before you engage anyone else.  Trade your Needler for the Jackal's [[Type-50 Sniper Rifle System|Beam Rifle]].
Be careful; there is a [[Kig-yar Sniper|Jackal Sniper]] as well as a regular [[Kig-yar|Jackal]].  Obviously, you want to headshot the sniper before you engage anyone else.  Trade your Needler for the Jackal's [[Type-50 Sniper Rifle System|Beam Rifle]].


Deal with the three Jackals in the antechamber ahead (a single hit from a Brute Shot will take one out), then kill the Brutes and Grunts in the two curved corridors.  Don't rush into the second corridor too quickly or you will be attacked from behind by Jackals.
Deal with the three Jackals in the antechamber ahead (a single hit from a Brute Shot will take one out), then kill the Brutes and Grunts in the two curved corridors.  Don't rush into the second corridor too quickly or you will be attacked from behind by Jackals.
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Drones will come out of the way to the next curved corridor, but this swarm is no better match for six Carbines than the first one was.  If you don't have six, take cover and pick them off.  Let the fight in the next corridor conclude, then finish off the victor.
Drones will come out of the way to the next curved corridor, but this swarm is no better match for six Carbines than the first one was.  If you don't have six, take cover and pick them off.  Let the fight in the next corridor conclude, then finish off the victor.


Drop your sword and grab the Beam Rifle you dropped earlier.  Enter the next sloping chamber.  Stick and [[No-scoping|no scope]] the [[Mgalekgolo|Hunters]] as quickly as possible.
Drop your sword and grab the Beam Rifle you dropped earlier.  Enter the next sloping chamber.  Stick and [[no-Scoping|no scope]] the [[Mgalekgolo|Hunters]] as quickly as possible.


====Traveling to Mausoleum Tower====
====Traveling to Mausoleum Tower====
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Elite Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.
Open the door to Valley of Tears A.  Let the fight between the Brute and Elite come to an end.  The survivor will enter your room; take him out.  Before you actually enter the Valley, you need to deal with the four snipers.  One is on the platform directly across from you.  Another is on a covered cliff to the left of the first.  A third is on a [[Deployable lookout tower|Deployable Lookout Tower]] to the right of your position, and the fourth is next to a drop pod to your left.  Grab a fresh Beam Rifle and snipe the two [[Sangheili Ranger|Ranger Elites]].  They will die to a single headshot.  The way out of the valley is to the far right.


There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''.  But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out.  In the central section of Hanging Gardens A is another battle between Elites and Brutes.  Wait for it to finish, then continue around the other wall.  Snipe the two Ranger Elites, then deal with the other enemies.  Ride the gravity bridge.
There is no resistance on the ramp or the next gravity bridge, only news about ''[[UNSC In Amber Clad|In Amber Clad]]''.  But a Jackal Sniper waits for you at the end, and Elites and Brutes will come out.  In the central section of Hanging Gardens A is another battle between Elites and Brutes.  Wait for it to finish, then continue around the other wall.  Snipe the two Ranger Elites, then deal with the other enemies.  Ride the gravity bridge.
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Take a Beam Rifle from a pod on the center of the bridge.  The next wave consists of some Elites, Grunts, and Drones (in the middle of a fight); get rid of the survivors.
Take a Beam Rifle from a pod on the center of the bridge.  The next wave consists of some Elites, Grunts, and Drones (in the middle of a fight); get rid of the survivors.


The last wave contains three Grunts and two Hunters.  Headshot the Grunts, then stick and no scope the Hunters.  If they get onto the center of the bridge, you can flank them by the beams on either side.  Be very careful on the beams; when you dodge the [[Assault Cannon]], it is easy to fall an annoying death.
The last wave contains three Grunts and two Hunters.  Headshot the Grunts, then stick and no scope the Hunters.  If they get onto the center of the bridge, you can flank them by the beams on either side.  Be very careful on the beams; when you dodge the [[Assault cannon|Assault Cannon]], it is easy to fall an annoying death.


The Mausoleum itself is too hot for you to charge, so wait for the Covenant to fight.  Kill the survivors (usually Elites).  Now is the time to use your Fuel Rod Gun.  Use a Carbine to kill the Stealth Elites on the far side.  When the [[Honor Guard Councilor]] comes to slice you in half, fire two Fuel Rods to kill him.  Deal with the last few Stealth Elites, then continue to the other bridge (behind the structure that holds the [[Arbiter (Rank)|Arbiter]]'s armor when not in use) to receive the news of [[Flood|your worst nightmare]] in the city and to complete the level.
The Mausoleum itself is too hot for you to charge, so wait for the Covenant to fight.  Kill the survivors (usually Elites).  Now is the time to use your Fuel Rod Gun.  Use a Carbine to kill the Stealth Elites on the far side.  When the [[Honor Guard Councilor]] comes to slice you in half, fire two Fuel Rods to kill him.  Deal with the last few Stealth Elites, then continue to the other bridge (behind the structure that holds the [[Arbiter]]'s armor when not in use) to receive the news of [[the Flood|your worst nightmare]] in the city and to complete the level.


==References==
==References==
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{{Succession box
{{Succession box
| before = ''[[Quarantine Zone (Level)/Walkthrough|Quarantine Zone]]'' <br />
| before = ''[[Quarantine Zone (level)/Walkthrough|Quarantine Zone]]'' <br />
| title = Halo 2 Campaign Walkthroughs
| title = Halo 2 Campaign Walkthroughs
| years = '''''Gravemind'''''
| years = '''''Gravemind'''''
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