UNSC Barracks: Difference between revisions
→Units Produced and Available Upgrades
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==Units Produced and Available Upgrades== | ==Units Produced and Available Upgrades== | ||
*[[SPARTAN-II Program|Spartans]] : 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population. | *[[SPARTAN-II Program|Spartans]] : 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population. | ||
**Chaingun : 300 resources and requires a tech level of 2. ''Equips an [[AIE-486H Heavy Machine Gun]].'' | **Chaingun : 300 resources and requires a tech level of 2. ''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.'' | ||
**Neural Implant : 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.'' | **Neural Implant : 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.'' | ||
**Spartan Laser : 1,000 resources and requires a tech level of 4. | **Spartan Laser : 1,000 resources and requires a tech level of 4. | ||
*[[UNSC Marine Corps|Marines]] : 100 resources and tech level of 0. Takes up one population. | *[[UNSC Marine Corps|Marines]] : 100 resources and tech level of 0. Takes up one population. | ||
**New Blood : 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.'' | **New Blood : 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.'' | ||
**RPG Ability : 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]].'' | **RPG Ability : 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.'' | ||
**Medic : 700 resources and requires a tech level of 3. | **Medic : 700 resources and requires a tech level of 3. ''Heals the squad after combat.'' | ||
**Orbital Drop Shock Troopers (only for [[Captain Cutter]]) : 1,800 resources and requires a tech level of 3. | **Orbital Drop Shock Troopers (only for [[Captain Cutter]]) : 1,800 resources and requires a tech level of 3. | ||
*[[Hellbringers]] : 100 resources and tech level of 0. Takes up one population. | *[[Hellbringers]] : 100 resources and tech level of 0. Takes up one population. | ||
**Flash Bang : 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns | **Flash Bang : 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns enemy infantry as a special attack.'' | ||
**Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack.'' | **Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.'' | ||
**Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage.'' | **Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage to all organic units.'' | ||
==Sources== | ==Sources== |