UNSC Barracks: Difference between revisions

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==Units Produced and Available Upgrades==
==Units Produced and Available Upgrades==
*[[SPARTAN-II Program|Spartans]]  : 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population. 
*[[SPARTAN-II Program|Spartans]]  : 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population. 
**Chaingun : 300 resources and requires a tech level of 2.  ''Equips an [[AIE-486H Heavy Machine Gun]].''
**Chaingun : 300 resources and requires a tech level of 2.  ''Equips an [[AIE-486H Heavy Machine Gun]] for increased damage.''
**Neural Implant : 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
**Neural Implant : 600 resources and requires a tech level of 3. ''Allows Spartans to jack enemy vehicles quicker.''
**Spartan Laser : 1,000 resources and requires a tech level of 4.
**Spartan Laser : 1,000 resources and requires a tech level of 4.
*[[UNSC Marine Corps|Marines]] : 100 resources and tech level of 0. Takes up one population.  
*[[UNSC Marine Corps|Marines]] : 100 resources and tech level of 0. Takes up one population.  
**New Blood : 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**New Blood : 200 resources and requires a tech level of 1. ''Adds another Marine making it 5 marines in the squad.''
**RPG Ability : 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]].''
**RPG Ability : 400 resources and requires a tech level of 2.'' Special ability is improved from grenades to a [[M19 SSM Rocket Launcher]]. Marines can now attack from a longer range.''
**Medic : 700 resources and requires a tech level of 3.
**Medic : 700 resources and requires a tech level of 3. ''Heals the squad after combat.''
**Orbital Drop Shock Troopers (only for [[Captain Cutter]]) : 1,800 resources and requires a tech level of 3.
**Orbital Drop Shock Troopers (only for [[Captain Cutter]]) : 1,800 resources and requires a tech level of 3.
*[[Hellbringers]]  : 100 resources and tech level of 0. Takes up one population. 
*[[Hellbringers]]  : 100 resources and tech level of 0. Takes up one population. 
**Flash Bang : 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns enemies as a special attack.''
**Flash Bang : 200 resources and requires a tech level of 1. ''Equips the [[M301 40mm Grenade Launcher]] that stuns enemy infantry as a special attack.''
**Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack.''
**Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.''
**Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage.''
**Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage to all organic units.''


==Sources==
==Sources==