Halo 2 skulls: Difference between revisions

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== Summary ==
== Summary ==


A Skull in Halo 2 is an easter egg left in by Bungie to make the game more challenging or interesting, or to unlock potentials that would otherwise remain hidden. There is no fucking information text to wield a skull it fucking sucks my left nut
A Skull in Halo 2 is an easter egg left in by Bungie to make the game more challenging or interesting, or to unlock potentials that would otherwise remain hidden. There is no information text to wield a skull, as there is with a weapon, but it can be picked up just the same, and it's effect, ranging from making the game extremely difficult to letting one grenade jump higher than ever before, lasts until the XBox is restarted, but do nothing in non-campaign split-screen. These skulls are hidden ''very'' far out of the normal path of the level, sometimes even backwards.
== Headline text ==
, as there is with a weapon, but it can be picked up just the same, and it's effect, ranging from making the game extremely difficult to letting one grenade jump higher than ever before, lasts until the XBox is restarted, but do nothing in non-campaign split-screen. These skulls are hidden ''very'' far out of the normal path of the level, sometimes even backwards.


Every skull except the Blind Skull, Assassin Skull, and the Envy Skull, although Assassin and Envy have no effect on other difficulties, are only available in [[Legendary]] Difficulty. The Blind skull is a very handy tool when recording video, and therefore is very easy to activate.
Every skull except the Blind Skull, Assassin Skull, and the Envy Skull, although Assassin and Envy have no effect on other difficulties, are only available in [[Legendary]] Difficulty. The Blind skull is a very handy tool when recording video, and therefore is very easy to activate.
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'''Directions''': Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of [[Jackal]] snipers and some [[Elites]]. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the [[Warthog]] and letting the Marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. Or you can get your warthog from the bridge and just run right through the platforms and the other part until you reach the place where you find the wraiths attacking the building where the marines are (but you don't have to fight them) and then go back and the enemies will be gone when you go back. You will see a large semi-circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a [[Grenade Jump|grenade jump]] at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.
'''Directions''': Right after you exit from the underground highway, you'll come to a large open-air circular room with a handful of [[Jackal]] snipers and some [[Elites]]. The quickest way to get safely to the skull is to get the next checkpoint by jumping into the [[Warthog]] and letting the Marine drive you to the next area. Jump out of the jeep and backtrack to the large room, and clear the area. Or you can get your warthog from the bridge and just run right through the platforms and the other part until you reach the place where you find the wraiths attacking the building where the marines are (but you don't have to fight them) and then go back and the enemies will be gone when you go back. You will see a large semi-circular beam going from one of the main platforms that goes from the ground up to the top of the two towers. Do a [[Grenade Jump|grenade jump]] at the bottom of this beam and walk all the way to the top. Jump over to the ledge of the left tower. Walk to the end of the ledge and you will find the Catch skull.


'''Difficulty''': Legendary<math>Insert formula here</math><math>Insert formula here</math><math>Insert formula here</math>
'''Difficulty''': Legendary


'''Effect''': AI will toss more grenades. Also, everybody (allies and enemies) will drop two grenades.
'''Effect''': AI will toss more grenades. Also, everybody (allies and enemies) will drop two grenades.
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