AIE-486H machine gun: Difference between revisions

m
clean up, replaced: Halo: The Television Series → Halo The Series (2), typos fixed: won´t → won't
No edit summary
m (clean up, replaced: Halo: The Television Series → Halo The Series (2), typos fixed: won´t → won't)
Line 46: Line 46:
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.
*In ''Halo 3'' there is a faster way of walking with the turret than the normal speed without constantly dropping and picking up the turret, it is done by moving the left stick approximately at a 45 degree angle from the camera position; which make the player move straight and right at the same time in an angle of 45 degree but faster than walking directly straight. The player can move at the point where he wants by balancing the 45 degree of the movement by moving the camera at a point where the 45 degree angle move him straight to the place where he wants to go. It is suggestible the player use this technique when the area is free of enemies and move the turret into a normal position before the firefight starts so the player won´t be exposed and could attack quickly.
*In ''Halo 3'' there is a faster way of walking with the turret than the normal speed without constantly dropping and picking up the turret, it is done by moving the left stick approximately at a 45 degree angle from the camera position; which make the player move straight and right at the same time in an angle of 45 degree but faster than walking directly straight. The player can move at the point where he wants by balancing the 45 degree of the movement by moving the camera at a point where the 45 degree angle move him straight to the place where he wants to go. It is suggestible the player use this technique when the area is free of enemies and move the turret into a normal position before the firefight starts so the player won't be exposed and could attack quickly.


==Gallery==
==Gallery==
Line 63: Line 63:
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo The Series]]''.
</gallery>
</gallery>


Line 76: Line 76:
*''[[Halo Mythos]]''
*''[[Halo Mythos]]''
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
*''[[Halo: The Television Series]]''
*''[[Halo The Series]]''
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}