The Pillar of Autumn (Halo: Combat Evolved level): Difference between revisions

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(→‎Production notes: Adding HFR connection)
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|<center>'''[[Skulltaker Halo: CE: Iron]]'''</center>
|<center>'''[[Skulltaker Halo: CE: Iron]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary Skulls#Iron|Iron Skull]] on The Pillar of Autumn.
|Find the [[Halo: Combat Evolved Anniversary Skulls#Iron|Iron Skull]] on The Pillar of Autumn.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Megg.png|center|114px]]
|[[File:HTMCC Achievement Steam Megg.jpg|center|64px]]
|<center>'''[[Megg (achievement)|Megg]]'''</center>
|It's a sign.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|-
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==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}