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|<center>'''[[Skulltaker Halo: CE: Iron]]'''</center> | |<center>'''[[Skulltaker Halo: CE: Iron]]'''</center> | ||
|Find the [[Halo: Combat Evolved Anniversary Skulls#Iron|Iron Skull]] on The Pillar of Autumn. | |Find the [[Halo: Combat Evolved Anniversary Skulls#Iron|Iron Skull]] on The Pillar of Autumn. | ||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |||
|- | |||
|<center>N/A</center> | |||
|[[File:HTMCC HCEA Achievement Megg.png|center|114px]] | |||
|[[File:HTMCC Achievement Steam Megg.jpg|center|64px]] | |||
|<center>'''[[Megg (achievement)|Megg]]'''</center> | |||
|It's a sign. | |||
|<center>''[[Halo: The Master Chief Collection]]''</center> | |<center>''[[Halo: The Master Chief Collection]]''</center> | ||
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==Production notes== | ==Production notes== | ||
{{Main|Development of Halo: Combat Evolved}} | |||
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}} | ||