Melee: Difference between revisions

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Melee attacks are stealthy and conserve ammunition. The close-range attack causes damage to the target's bones and tissues, allowing an attacker to injure a target without using ammunition. A melee from behind functions by breaking the target's neck or spine, and is sufficient to kill virtually any enemy in the games, regardless of how much shielding or armor they happen to be wearing (with the exception of Hunters and Flood forms). Also, one melee against a sleeping [[Unggoy]], regardless of difficulty or their rank, will kill them instantly.
Melee attacks are stealthy and conserve ammunition. The close-range attack causes damage to the target's bones and tissues, allowing an attacker to injure a target without using ammunition. A melee from behind functions by breaking the target's neck or spine, and is sufficient to kill virtually any enemy in the games, regardless of how much shielding or armor they happen to be wearing (with the exception of Hunters and Flood forms). Also, one melee against a sleeping [[Unggoy]], regardless of difficulty or their rank, will kill them instantly.


In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee trigger while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks.
In ''[[Halo: Reach]]'', a new melee feature, called an '''''[[assassination]]''''', is presented. They must hold the melee input while being behind the enemy, initially stabbing the opponent from behind to break their opponents' necks.


In Campaign, melees are classified as "silent", thus, without having the need to alert everyone.
In Campaign, melees are classified as "silent", thus, without having the need to alert everyone.
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