MLRS-1 Hydra/Gameplay: Difference between revisions

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== Campaign ==
== Campaign ==
* The Hydra's first appearance is in ''[[Blue Team (level)|Blue Team]]'', in the shipyard. It later appears in ''[[Glassed (level)|Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians (level)|Guardians]]''.
* The Hydra's first appearance is in ''[[Blue Team (level)|Blue Team]]'', in the shipyard. It later appears in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians (level)|Guardians]]''.
* The Hydra is a powerful asset for AI-controlled Spartans, especially in the mission ''Blue Team''. If the player playing as [[John-117]] or [[Jameson Locke]] finds a Hydra, they should order an AI-controlled teammate to pick it up. This is most effective for characters whose default weapons are short-ranged weapons, such as [[Olympia Vale]] or [[Kelly-087]].
* The Hydra is a powerful asset for AI-controlled Spartans, especially in the mission ''Blue Team''. If the player playing as [[John-117]] or [[Jameson Locke]] finds a Hydra, they should order an AI-controlled teammate to pick it up. This is most effective for characters whose default weapons are short-ranged weapons, such as [[Olympia Vale]] or [[Kelly-087]].
* Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first.
* Using the Hydra near the presence of enemy [[Promethean Watcher]]s is unadvisable, as they can throw Hydra missiles back at the player. If the player wants to destroy nearby Prometheans with a Hydra, they should kill the Watchers first.
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* Arena and Warzone feature two additional versions of the Hydra:
* Arena and Warzone feature two additional versions of the Hydra:
** '''''Typhon''''': an improved version with a faster rate of fire and lock-on time, upgraded and improved recoil compensation, higher damage output, faster reload speed, and one more additional magazine. This variant is most efficiently used for more aggressive engagements or dishing out damage to vehicles.
** '''''Typhon''''': an improved version with a faster rate of fire and lock-on time, upgraded and improved recoil compensation, higher damage output, faster reload speed, and one more additional magazine. This variant is most efficiently used for more aggressive engagements or dishing out damage to vehicles.
** '''''Echidna''''': an advanced version with [[electromagnetic pulse|EMP]]-equipped missiles, a much stronger zoom level detecting targets up to 621.79 m (2,040 ft) away, and automatic lock-on even without Smart-Link activated. This weapon can be used to facilitate boarding or hijacking action on or otherwise do great damage to enemy vehicles, and is especially useful against aerial Warzone bosses (e.g. [[Phaeton Helmsman|Phaeton Helmsmen]]).
** '''''Echidna''''': an advanced version with [[electromagnetic pulse|EMP]]-equipped missiles, a much stronger zoom level detecting targets up to 621.79 m (2,040 ft) away, and automatic lock-on even without Smart-Link activated. This weapon can be used to facilitate boarding or hijacking action on or otherwise do great damage to enemy vehicles, and is especially useful against aerial Warzone bosses (e.g. [[Phaeton Helmsman|Phaeton Helmsmen]]).


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]