Team SWAT: Difference between revisions

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===Gametypes===
===Gametypes===
* [[Team SWAT]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[Team SWAT]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
* [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.


Settings [http://www.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
Settings [http://www.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
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