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There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode. | There are certain points in the ''[[Halo]]'' games where it is possible to face unlimited waves of enemies in [[Campaign]] mode. | ||
=='' | ==''Halo: Combat Evolved''== | ||
=== | ===343 Guilty Spark=== | ||
*In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | *In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | ||
=== | ===Keyes=== | ||
*Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.They only stop once the player jumps into the pool of coolant. | *Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.They only stop once the player jumps into the pool of coolant. | ||
*Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | *Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | ||
=== | ===The Maw=== | ||
*In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | *In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | ||
=='' | ==''Halo 2''== | ||
=== | ===Metropolis=== | ||
*When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], [[Kig-yar Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared. | *When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], [[Kig-yar Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared. | ||
=== | ===The Oracle=== | ||
*At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | *At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | ||
=== | ===Delta Halo=== | ||
*After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | *After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | ||
=== | ===Regret=== | ||
*Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guard]] will enter through doors to protect the [[Hierarch]]. | *Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and [[Sangheili Honor Guard]] will enter through doors to protect the [[Hierarch]]. | ||
=== | ===Sacred Icon=== | ||
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | *The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | ||
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | *After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | ||
=== | ===Quarantine Zone=== | ||
*Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player. | *Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player. | ||
*The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels. | *The outdoor area after meeting [[Needler Sentinel]] has an endless amount of Sentinels. | ||
=== | ===High Charity=== | ||
*At the end of the level, where the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood Combat Forms and [[Flood combat form]]s will spawn, eventually overwhelming the limited [[Brute]]s force in the area. | *At the end of the level, where the conduit leading to the [[Forerunner Dreadnought]], an infinite amount of Flood Combat Forms and [[Flood combat form]]s will spawn, eventually overwhelming the limited [[Brute]]s force in the area. | ||
=='' | ==''Halo 3''== | ||
=== | ===Halo=== | ||
*The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | *The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | ||
=='' | ==''Halo: Reach''== | ||
=== | ===ONI: Sword Base=== | ||
*At [[Airview Base]], an unlimited amount of [[Type-52 Troop Carrier|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | *At [[Airview Base]], an unlimited amount of [[Type-52 Troop Carrier|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | ||
=== | ===Long Night of Solace=== | ||
*After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Type-25 Troop Carrier|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | *After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Type-25 Troop Carrier|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | ||
=== | ===New Alexandria=== | ||
*At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon. | *At any point in the level, continuous squads of [[Banshee]]s will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon. | ||
=== | ===The Pillar of Autumn=== | ||
*In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance. | *In the final landing pad area, if the player manages to reach the [[Mass Driver]] that [[Emile-A239]] is using by performing a [[Use MAC Cannon Early|glitch]], he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance. | ||
=== | ===Lone Wolf=== | ||
*Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | *Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | ||
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