Armor abilities: Difference between revisions

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*When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock de-activates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one.
*When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock de-activates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one.
*Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them.
*Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them.
*If a player's [[Type-1 Energy Weapon/Sword|Energy Sword]] is depleted, the blade can still be seen when Active Camouflage is activated.


===Miscellaneous===
===Miscellaneous===
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*There are a total of [[list of "seven" references in Halo|seven]] Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number.
*There are a total of [[list of "seven" references in Halo|seven]] Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number.
*In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability.
*In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability.
*If a player's [[Type-1 Energy Weapon/Sword|Energy Sword]] is depleted, the blade can still be seen when Active Camouflage is activated.


===Glitches===
===Glitches===
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