1,088
edits
mNo edit summary |
m (→Trivia) |
||
Line 72: | Line 72: | ||
*When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock de-activates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. | *When one's Energy Shields are low or completely depleted, use Armor Lock until the energy shields recharge as much as they can before Armor Lock de-activates. This will ensure that a sudden ambush after a battle that left the shields depleted will not overwhelm one. | ||
*Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. | *Active Camo can be useful during Generator Defense matches. While enemies are focused on the generators, one can sneak up on each one and assassinate or stick them. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
Line 85: | Line 84: | ||
*There are a total of [[list of "seven" references in Halo|seven]] Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. | *There are a total of [[list of "seven" references in Halo|seven]] Armor Abilities in ''Halo: Reach'', another reference to Bungie's favorite number. | ||
*In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. | *In the game ''Crysis 2'', there is a Hologram ability almost exactly identical in function to that of ''Halo: Reach'''s. However, it is a weapon attachment rather than an armor ability. | ||
*If a player's [[Type-1 Energy Weapon/Sword|Energy Sword]] is depleted, the blade can still be seen when Active Camouflage is activated. | |||
===Glitches=== | ===Glitches=== |
edits