Forerunner: Difference between revisions

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*According to [[David Candland|Evil Otto]]<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref>, Bungie's intentions for the connection between humanity and Forerunner was that they were one and the same; this was hinted repeatedly throughout the [[Halo Trilogy]]<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and further explored in [[Joe Staten|Staten]]'s novel, ''[[Halo: Contact Harvest]]''. However, the [[Terminal/Halo 3|Terminals]] of ''[[Halo 3]]'', as well as the release of the first two books of the Forerunner trilogy released by 343 Industries have revised this, establishing that the two species were related but distinct and that the actual connection goes far further back than the events in the books, when both species had been created by the Precursors.
*According to [[David Candland|Evil Otto]]<ref name="blam">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"One of the most striking retcons to me is the basic concept of whole role of humanity. Originally (back in Halo 1) the reason why humans weren't conquered and incorporated into the Covenant collective was because their presence defied Covenant religion. When the Covenant discovered humans, they knew they were forerunners, but their presence implied the "great journey" failed. They also weren't the all powerful gods they worshiped, so the Prophets wanted to "sweep them under the carpet," as it were."'')</ref>, Bungie's intentions for the connection between humanity and Forerunner was that they were one and the same; this was hinted repeatedly throughout the [[Halo Trilogy]]<ref name="blam2">[http://forums.bungie.org/halo/archive36.pl?read=1070818 '''halo.bungie.org''': ''Re: Why retcons don't bother me anymore''] (Evil Otto: ''"The plot lines in our games imply this everywhere - the chief being called reclaimer, only humans being able to retrieve and insert the index, Spark telling the chief, "you are forerunner." etc."'')</ref> and further explored in [[Joe Staten|Staten]]'s novel, ''[[Halo: Contact Harvest]]''. However, the [[Terminal/Halo 3|Terminals]] of ''[[Halo 3]]'', as well as the release of the first two books of the Forerunner trilogy released by 343 Industries have revised this, establishing that the two species were related but distinct and that the actual connection goes far further back than the events in the books, when both species had been created by the Precursors.
*In the cancelled [[Untitled Halo MMO|Halo MMO]], Forerunners were depicted as humans with tanish skin and white hair. This design is similar to the Atlantians from Disney's Atlantis the Lost Empire. The design of the Forerunners greatly resembling humans may be based off of Bungie's original intention on Humans and Forerunners being the same.<ref>http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner</ref>
*In the cancelled [[Untitled Halo MMO|Halo MMO]], Forerunners were depicted as humans with tanish skin and white hair. This design is similar to the Atlantians from Disney's Atlantis the Lost Empire. The design of the Forerunners greatly resembling humans may be based off of Bungie's original intention on Humans and Forerunners being the same.<ref>http://halo.heavengames.com/gallery/view_photo.php?set_albumName=halo_mmo_concept_art&id=Forerunner</ref>
*While the existing volumes in the Forerunner Saga describe the Forerunner's biological appearance, the tone and language of those descriptions largely does not provide an exact depiction, such as in what specific ways did their physiology differ from the collective Human genera. In a set of videos released shortly after Halo: Cryptum was released, a book signing event was held to help further promote the book and explain its developmental background. In the final video of the 3-part series, in addition to further explanations, it is briefly mentioned that at a fairly early point in the development regarding the specifics of the Forerunner's appearance without their armor. One concept had them appearing as tall, sharp-featured beings who were extremely similar in appearance to the elves of Tolkien's works. Though not shown to the public, this concept evolved to combine that with more exotic physical changes to that physical template.</ref>[Greg Bear and 343 Industries discuss Halo: Cryptum at a recent book signing video part 3, 4:24-4:40.|http://halo.xbox.com/en-us/Universe/Detail/part-3/701dc23a-6251-43d5-a435-7f8e128db6d6]<ref> Whether or not this has been retained is unclear, though that may be conceptual origin point for the physical differences amongst the different Forerunner rates.


===Miscellaneous===
===Miscellaneous===