Yanme'e Minor: Difference between revisions

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==Rank==
==Rank==
Yanme'e Minors are the lowest in the [[Yanme'e]] caste. They are commanded by [[Drone Major|Yanme'e Majors]], [[Kig-yar]], and [[Unggoy Major]]s. They seem equal, if not even inferior in rank, to the [[Unggoy Minor]]s, placing them at the very bottom of the [[Covenant]] hierarchy.  Although they may fight alongside [[Sangheili]] and [[Jiralhanae]], even a [[Jackal Minor]] is allowed to command them.
Yanme'e Minors are the lowest in the [[Yanme'e]] caste. They seem equal, if not even inferior in rank, to the [[Unggoy Minor]]s, placing them at the very bottom of the [[Covenant]] hierarchy.  Although they may fight alongside [[Sangheili]] and [[Jiralhanae]], even a [[Jackal Minor]] is allowed to command them, as well as [[Drone Major|Yanme'e Majors]] and [[Unggoy Major]]s.


==Combat==
==Combat==
Usually found equipped with [[Plasma Pistol]]s, [[Needler]]s, and rarely [[Plasma Rifle]]s, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.
Usually found equipped with [[Plasma Pistol]]s, [[Needler]]s, and rarely [[Plasma Rifle]]s, Yanme'e Minors are very low in rank but, like Unggoy, are quite a threat in big groups. They are also fairly good shots, especially on [[Legendary]] and [[Heroic]]. Most of the time, Yanme'e Minors appear in large swarms and can be quite dangerous. Yanme'e Minors, while powerful in swarms, are weak individually. They can be taken down easily and often make tactical errors such as flying into an enemy's line of sight or getting in the path of their ally's shot. Yanme'e Minors also land on the ground occasionally, making them extremely vulnerable to melee attacks.


Yanme'e Minors can be taken down easily with an [[SMG]], [[Assault Rifle]], [[Battle Rifle]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the Halo 2 Official Strategy Guide points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-yar]], [[Sangheili]], and [[Jiralhanae]].
Yanme'e Minors can be taken down easily with an [[SMG]], [[Assault Rifle]], [[Battle Rifle]], Needler or Plasma Rifle. Super-combining needles will cause an explosion large enough to take out most, if not the all, of the Yanme'e in the group. However, as the ''Halo 2 Official Strategy Guide'' points out, they can be deadly in conjunction with [[Unggoy]], [[Kig-yar]], [[Sangheili]], and [[Jiralhanae]].


==Appearance==
==Appearance==
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