M392 DMR: Difference between revisions

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*The ''Halo: Reach'' manual has a printing error that reverses the "effective combat range" listings for the DMR and the sniper rifle, saying that the DMR is most effective at long range, while the sniper rifle is described as excelling at medium-range combat while being inadequate at long-range engagements.
*The ''Halo: Reach'' manual has a printing error that reverses the "effective combat range" listings for the DMR and the sniper rifle, saying that the DMR is most effective at long range, while the sniper rifle is described as excelling at medium-range combat while being inadequate at long-range engagements.
*A design similar to that of the DMR is featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' battle rifle.
*A design similar to that of the DMR is featured in ''[[The Art of Halo 3]]'' as a concept design for the ''Halo 3'' battle rifle.
*Originally, the DMR had only 12 rounds per magazine. However, some time after the ''[[Halo: Reach Multiplayer Beta]]'', this was increased to 15 rounds per magazine, likely so that it is possible to get three kills without the need to reload.
*Originally, the DMR held only twelve rounds per magazine. However, some time after the ''[[Halo: Reach Multiplayer Beta]]'', this was increased to fifteen rounds per magazine, likely so that it is possible to get three kills without the need to reload. Also during the ''Beta'', the background color and numbers of the M392's ammunition indicator were green instead of blue, and the numbers were more rounded. The scope's lens was also greener than in the final game.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[nameplates|nameplate]]. These are icons displayed next to the user's gamertag in ''Halo: Reach'', similar to the septagon in ''Halo 3''.
*Subscribing to [[Bungie Pro]] will give the subscriber a DMR [[nameplates|nameplate]]. These are icons displayed next to the user's gamertag in ''Halo: Reach'', similar to the septagon in ''Halo 3''.
*In the game, the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5x40mm]] round used by the BR55 Battle Rifle instead of the 7.62x51mm round which it actually fires.
*In the game, the DMR incorrectly ejects the casing of the [[M634 Experimental High-Powered Semi-Armor-Piercing|9.5x40mm]] round used by the BR55 Battle Rifle instead of the 7.62x51mm round which it actually fires.
*In the ''Halo: Reach Multiplayer Beta'', the assault rifle was given to players' SPARTAN models in their service records, as in ''Halo 3''. However, in the final game, this was replaced with the DMR. Similarly, Elites, who were formerly depicted carrying the [[Type-25 Directed Energy Rifle|plasma rifle]], are now drawn carrying the Covenant equivalent of the DMR, the [[Type-31 Rifle|needle rifle]].  
*In the ''Halo: Reach Multiplayer Beta'', the assault rifle was given to players' SPARTAN models in their service records, as in ''Halo 3''. However, in the final game, this was replaced with the DMR. Similarly, Elites, who were formerly depicted carrying the [[Type-25 Directed Energy Rifle|plasma rifle]], are now drawn carrying the Covenant equivalent of the DMR, the [[Type-31 Rifle|needle rifle]].  
*In the ''Halo Reach Multiplayer Beta'', the background color and numbers of the M392's ammunition indicator were green instead of blue, and numbers were more rounded. A scope's lens was also more greenish.
*When the player activates the DMR's scope, a small pointer rotates toward the top of the screen that indicates the zoom factor. The pointer stops at 3x, but there are also marks for 2x and 1x; the player cannot use the lower zoom settings in-game.
*When the player activates the DMR's scope, a small pointer rotates toward the top of the screen that indicates the zoom factor. The pointer stops at 3x, but there are also marks for 2x and 1x; the player cannot use the lower zoom settings in-game.
*In early concept art, the M392 was stamped "[[Armalite MG UNSC]]", leading to the assumption that the weapon was manufactured by the real-world [[Wikipedia:ArmaLite|ArmaLite, Inc.]] However, this stamp is not present in the final game and ''Halo: The Essential Visual Guide'' states that the weapon is manufactured by Misriah Armory.<ref name="EVG"/>
*In early concept art, the M392 was stamped "[[Armalite MG UNSC]]", leading to the assumption that the weapon was manufactured by the real-world [[Wikipedia:ArmaLite|ArmaLite, Inc.]] However, this stamp is not present in the final game and ''Halo: The Essential Visual Guide'' states that the weapon is manufactured by Misriah Armory.<ref name="EVG"/>
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