Eos'Mak-pattern plasma pistol: Difference between revisions

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*[[Dadab]] and [[Linglin]] are the only named [[Grunts]] who utilized the overcharge mechanism of the Plasma Pistol.
*[[Dadab]] and [[Linglin]] are the only named [[Grunts]] who utilized the overcharge mechanism of the Plasma Pistol.
*In ''Halo 3'', if you look at your shadow whilst holding a Plasma Pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In ''Halo 3'', if you look at your shadow whilst holding a Plasma Pistol, you may notice a "cap" like protrusion on the back of the gun. This is actually the hologram on the gun that indicates if it is overheated.
*In the "Another Day At The Beach" video from the ''Halo 2'' [[Multiplayer Map Pack]], [[Pete Stacker (Marine)|Gunnery Sergeant Stacker]] uses a Plasma Pistol to take down the shields of an Elite before a member of his [[ODST]] squad uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
*In the "[[Another Day at the Beach]]" video from the ''Halo 2'' [[Multiplayer Map Pack]], [[Pete Stacker (Marine)|Gunnery Sergeant Stacker]] uses a Plasma Pistol to take down the shields of an Elite before a member of his [[ODST]] squad uses a [[BR55 Battle Rifle|Battle Rifle]] to kill it, effectively using the [[Noob Combo]].
*After killing the [[Prophet of Regret]] on "[[Regret (Level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. This is because Regret carries the weapon as his sidearm.
*After killing the [[Prophet of Regret]] on "[[Regret (Level)|Regret]]" in ''Halo 2,'' he will drop a Plasma Pistol. He held the same weapon in ''[[Halo: Contact Harvest]]'', and was rumored to keep it with him at all times in ''[[Halo: The Cole Protocol]]''.
*The Plasma Pistol is one of the only weapons in the trilogy in which the melee attack is a punch instead of the butt or any other part of the weapon, and has often been described as "fragile". However, players can melee with it in Halo: Reach with no ill effects.
*The Plasma Pistol is one of the only weapons in the trilogy in which the melee attack is a punch instead of the butt or any other part of the weapon, and has often been described as "fragile". However, players can melee with it in ''Halo: Reach'' with no ill effects.
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the Plasma Pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
*In ''[[Halo: Contact Harvest]]'', [[Dadab]] notes that the Plasma Pistol's lowest power setting is an effective source of light, whilst he is leading a group of Grunts in the dark.
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*In ''Halo 2 Vista'', it is possible to instantly destroy a [[Ghost]] by aiming an overcharged bolt at the metal flaps on the back of the Ghost's wings.
*If you overcharge the Plasma Pistol in Halo 3 and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as you are using a mouse to control the firing.
*If you overcharge the Plasma Pistol in ''Halo 3'' and slowly release the trigger, it will not fire a shot. The plasma would slowly dissipate and disappear. This can be used as a way to prevent excess battery depletion when an overcharge shot is fired. The Plasma Pistol in PC versions cannot do this as you are using a mouse to control the firing.
*The plasma bolts from the Plasma Pistol in [[Halo 3: ODST|''Halo 3: ODST'']] are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''.
*The plasma bolts from the Plasma Pistol in [[Halo 3: ODST|''Halo 3: ODST'']] are somewhat smaller and less pronounced than the plasma bolts seen in ''Halo 3''.
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in [[Marathon]].
*In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], the sound effect for an overcharged blast was the same as when a circuit is hit in ''[[Marathon]]''.
*In [[Halo 2]], if you are carrying the Plasma Pistol and are in [[active camouflage]], you may see a polygon near the front of the weapon; this however, is in active camo mode as well. This has only been witnessed on the PC version.
*In ''[[Halo 2]]'', if you are carrying the Plasma Pistol and are in [[active camouflage]], you may see a polygon near the front of the weapon; this however, is in active camo mode as well. This has only been witnessed on the PC version.
*In Halo 3, while in Active Camouflage, you can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In ''Halo 3'', while using [[Active Camouflage]], you can see a square where the heat monitor is. This indicates the hologram is a polygon.
*In the Extras section of the ''Halo 3 ''Strategy Guide, it is stated incorrectly that the Plasma Pistol has a clip size of 10/100. The Plasma Pistol does not have a clip size.
*In the Extras section of the ''[[Halo 3: The Official Strategy Guide]]'', it is stated incorrectly that the Plasma Pistol has a clip size of 10/100 when does not have a clip size at all.


==Sources==
==Sources==
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