Leak: Difference between revisions

228 bytes removed ,  12 years ago
I think that's done on purpose.
(Leaking in Halo: Reach)
(I think that's done on purpose.)
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An example of this is when you get someone from your team to run you over with a Ghost or Warthog into the wall between the two bases. If you get hit fast enough, you will fly through the wall, and land in the other base. That will almost certainly get you banned or kicked from a server. In other maps, however, getting pushed into a wall by a friendly Warthog while teamkill is turned off will simply push you under the map, where you will fall for an indefinite amount of time. The only way, it seems, to escape and return to the map is to change teams. Note: If you change teams and immediately change back, you will only die once but still respawn on the map on the same team.
An example of this is when you get someone from your team to run you over with a Ghost or Warthog into the wall between the two bases. If you get hit fast enough, you will fly through the wall, and land in the other base. That will almost certainly get you banned or kicked from a server. In other maps, however, getting pushed into a wall by a friendly Warthog while teamkill is turned off will simply push you under the map, where you will fall for an indefinite amount of time. The only way, it seems, to escape and return to the map is to change teams. Note: If you change teams and immediately change back, you will only die once but still respawn on the map on the same team.
This can also be used in Halo: Reach. While in monitor mode, if you boost into a shield door which you can not normaly get through you will be able to get on the other side. It also helps if you start boosting from a distance.


==Other causes of leaking==
==Other causes of leaking==
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