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==Operation== | ==Operation== | ||
Shadows are the | Shadows are the Covenant's main method of moving large numbers of troops around ground based battlefields. They have one driver, a gunner and up to eight occupants, depending on the species of the passengers. | ||
The Shadow also doubles as a small vehicle transport, and can carry one | The Shadow also doubles as a small vehicle transport, and can carry one Ghost in its troop bay. However, their main purpose is to deploy infantry, such as Elites, [[Jiralhanae|Brutes]], [[Unggoy|Grunts]], and [[Kig-yar|Jackals]]. For point defense, they are equipped with a single heavy Plasma Cannon<ref>''[[Halo 2]]'' Instruction Manual</ref>. | ||
The main cannon of the Shadow requires a period of time to 'cycle up' to maximum firing rate (similar to the [[M41 Light Anti-Aircraft Gun]] on the [[Warthog]]). This maximum fire rate is superior to that of both the portable Plasma Cannon and the Shielded Plasma Cannon turret. | The main cannon of the Shadow requires a period of time to 'cycle up' to maximum firing rate (similar to the [[M41 Light Anti-Aircraft Gun]] on the [[M12 Force Application Vehicle|Warthog]]). This maximum fire rate is superior to that of both the portable [[Plasma Cannon]] and the Shielded Plasma Cannon turret. | ||
==Shadow in combat== | ==Shadow in combat== |
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