343 Guilty Spark (level): Difference between revisions

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Locate [[Jacob Keyes|Captain Keyes]] and escape upon the discovery of the [[Flood]]
Locate [[Jacob Keyes|Captain Keyes]] and escape upon the discovery of the [[Flood]]
|enemies=
|enemies=
*[[Covenant]]
*[[Covenant Empire|Covenant]]
**[[Unggoy]]
**[[Unggoy]]
***[[Minor Grunt|Minor]]
***[[Minor Grunt|Minor]]
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{{Main|Glitches}}
{{Main|Glitches}}
*If the players play in co-op and use the [[Riding a Pelican#343 Guilty Spark|stay on Pelican]] glitch, then leave one player in the upper swamp and the other player walks along the tree trunk, then the player that is above can see the [[Flood]] up close and kill them easier.
*If the players play in co-op and use the [[Riding a Pelican#343 Guilty Spark|stay on Pelican]] glitch, then leave one player in the upper swamp and the other player walks along the tree trunk, then the player that is above can see the [[Flood]] up close and kill them easier.
*When the [[Covenant]] run away from the structure early in the level, there are [[MA5B Assault Rifle|Assault Rifle]] shots coming from the structure. To see this fully, use the "Stay in [[D77-TC Pelican Dropship|Pelican]] Trick" to get to the higher level of the swamp. Walk towards the entrance and slide down. They will see three MA5Bs floating in the air pointing at different angles firing wildly for a few seconds before disappearing.
*When the [[Covenant Empire|Covenant]] run away from the structure early in the level, there are [[MA5B Assault Rifle|Assault Rifle]] shots coming from the structure. To see this fully, use the "Stay in [[D77-TC Pelican Dropship|Pelican]] Trick" to get to the higher level of the swamp. Walk towards the entrance and slide down. They will see three MA5Bs floating in the air pointing at different angles firing wildly for a few seconds before disappearing.
*If look closely at the dead [[Marine]] before [[John-117|Master Chief]] lays him on the floor in the cutscene, one can see that the [[Marine]] will blink about two to four times despite the fact that he's supposed to be dead.
*If look closely at the dead [[Marine]] before [[John-117|Master Chief]] lays him on the floor in the cutscene, one can see that the [[Marine]] will blink about two to four times despite the fact that he's supposed to be dead.
*If the player pushes the [[Shade]] turret in the way of [[Jenkins]]'s scripted walk path prior to entering structure beforehand, he will get stuck in the spot where the turret was placed but continue his scripted movement while the rest of the squad moves ahead of him into the structure due to the fact that the recording takes place in the exact same places that the player previously traveled. This is because the game doesn't "clear out" the room and return it to the state that it was in when Jenkins and his companions were in it.
*If the player pushes the [[Shade]] turret in the way of [[Jenkins]]'s scripted walk path prior to entering structure beforehand, he will get stuck in the spot where the turret was placed but continue his scripted movement while the rest of the squad moves ahead of him into the structure due to the fact that the recording takes place in the exact same places that the player previously traveled. This is because the game doesn't "clear out" the room and return it to the state that it was in when Jenkins and his companions were in it.
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