Mgalekgolo/Gameplay: Difference between revisions

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* They have more health. Additionally, only a [[Sniper rifle]] or [[Beam rifle]] can kill them in one shot (2 shots are required on [[Legendary]] difficulty).
* They have more health. Additionally, only a [[Sniper rifle]] or [[Beam rifle]] can kill them in one shot (2 shots are required on [[Legendary]] difficulty).
* Their armor now completely deflects projectiles instead of merely reducing the damage taken from them.
* Their armor now completely deflects projectiles instead of merely reducing the damage taken from them.
* Be careful of the hunter's new back attack, if they turn around they will ginger you. If they shoot you, they will danny you. If an Elite turns around on the other hand, they will ''honour'' you. If a Brute turns around, he will "rugby" you, if a flood combat form turns around he will hug you.
* They are faster and also delay much less between melee attacks, making it much more difficult to fight them at close range.
* They are faster and also delay much less between melee attacks, making it much more difficult to fight them at close range.
* Hunters are over 20% larger than in ''Halo: CE'', now standing 12 feet tall (10 feet when hunched during combat).
* Hunters are over 20% larger than in ''Halo: CE'', now standing 12 feet tall (10 feet when hunched during combat).
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If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.
If an enemy gets too close, the Hunter will attempt a clumsy but dangerous melee attack with its shield, severely injuring if not killing the enemy. Once its partner is killed, the Hunter becomes much more aggressive and will chase the player, attempting to avenge its partner's death by only melee attacks.


When battling the [[UNSC]] [[Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]], brilliant innovative tacticians way better than the humans' tactics anyway (human tactical brilliance my arse). If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)  
When battling the [[UNSC]] [[Marines]], one Hunter will engage the Marines in close combat, whilst the other will hang back and support with the [[Assault Cannon]]. If one of the Hunters dies, the other will occasionally leap forward and attempt to smash an enemy with its shield. If this attack connects, the foe on the receiving end of the blow will invariably die. Generally, Hunters have a harder time taking down marines than they had in Halo: CE, but that is because the health of marines has been increased drastically (they almost have 175% more health in normal difficulty than the Halo: CE marines.)  


During the last level of Halo 2, many players are relieved to find out that 2 pairs of Hunters are with them. Due to their amazing strength and size, it is logical to hide behind them and activate your camouflage to escape from being harmed (for beginners). However, on Legendary, some players go first, and take out as many Brutes as possible, so they won't have to deal with them later.
During the last level of Halo 2, many players are relieved to find out that 2 pairs of Hunters are with them. Due to their amazing strength and size, it is logical to hide behind them and activate your camouflage to escape from being harmed (for beginners). However, on Legendary, some players go first, and take out as many Brutes as possible, so they won't have to deal with them later.
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