The Guardians: Difference between revisions

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{{References}}
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<center>''Looking for [[Guardian]], the level?''</center>
<center>''Looking for [[Guardian (level)|Guardian]], the level?''</center>


"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in, ''[[Halo Combat Evolved]]'', ''[[Halo PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.
"'''The Guardians'''" is a [[Wikipedia:Placeholder name|placeholder name]] shown when a player's character in a ''Halo'' game dies of unknown causes. When a player dies under bizarre or unknown circumstances, the message "''<player> was killed by The Guardians''" is shown. The message appears in, ''[[Halo: Combat Evolved|Halo Combat Evolved]]'', ''[[Halo PC]]'', ''[[Halo Custom Edition]]'', ''[[Halo 2]]'', ''[[Halo 2 Vista]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''.


==Explanation==
==Explanation==
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Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.
Melee deaths in ''Halo: Combat Evolved'' are subject to the same system. If two players simultaneously melee each other, one of the deaths will be attributed to the Guardians since logic in the game prevents a melee being attributed to a player who's awaiting respawn.


Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki/>'s [[Terminal (Level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in [[Snowbound]], and the towers in [[Sandbox]]) are similarly inexplicable, and are thus credited to The Guardians.
Kills caused by environmental objects (such as the trains in ''Halo 2''<nowiki/>'s [[Terminal (level)|Terminal]]) and scripted environmental objects (such as the mines in [[Sandtrap]], the cannons in [[Snowbound]], and the towers in [[Sandbox]]) are similarly inexplicable, and are thus credited to The Guardians.


Other examples of inexplicable kills include: being crushed by falling [[Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporters|Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.
Other examples of inexplicable kills include: being crushed by falling [[M808B Main Battle Tank|Scorpions]]; solid objects such as Crates (or traffic cones) hitting you at a high velocity; [[Teleporter]] [[glitches]] (including teleporting outside of the map, when the resulting death doesn't count as a fall); and any other unpredictable, random, or bizarre deaths.


While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist -- the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.
While the Guardians' scripted appearances can be overloaded, the Guardians themselves cannot. As an example, overloading Sandtrap will disable the mines whose kills are credited to the Guardians, but the Guardians themselves aren't disabled (inexplicable kills will still be attributed to them), as they don't really exist -- the Guardians are not players, characters, or objects. The Guardians are merely a "dummy" name -- the phrases "''<Player> was killed by The Guardians''" and "''I have absolutely no idea why <Player> died just now''" are effectively synonymous.
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*[[Terminal (level)|Terminal]]: The train.
*[[Terminal (level)|Terminal]]: The train.
*[[Sandbox]]: the watchtowers.
*[[Sandbox]]: the watchtowers.
*[[Sandtrap]]: the [[Brute Landmine]]s outside of the level's boundaries.
*[[Sandtrap]]: the [[Brute landmine|Brute Landmines]] outside of the level's boundaries.
*[[Snowbound]]: the [[Automated Plasma Turret|plasma turrets]] at the boundaries.
*[[Snowbound]]: the [[automated plasma turret|plasma turrets]] at the boundaries.
*[[Standoff]]: the gate behind one of the bases. (Approaching this gate, or touching it at high speed, can result in death) or going over the side of the cliff.
*[[Standoff]]: the gate behind one of the bases. (Approaching this gate, or touching it at high speed, can result in death) or going over the side of the cliff.
*[[Narrows]]: standing on the ring for too long.
*[[Narrows]]: standing on the ring for too long.
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==Trivia==
==Trivia==
*There have been many cases in both ''Halo 2'' and ''Halo 3'' where mysterious deaths have been credited to The Guardians. This is possibly the game's only explanation for being killed by a [[Ghost of Halo]], as a Ghost of Halo is not an (identifiable) player.
*There have been many cases in both ''Halo 2'' and ''Halo 3'' where mysterious deaths have been credited to The Guardians. This is possibly the game's only explanation for being killed by a [[Ghosts of Halo|Ghost of Halo]], as a Ghost of Halo is not an (identifiable) player.
*A glitch in the [[Halo Trial]] causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
*A glitch in the [[Halo: Combat Evolved Trial|Halo Trial]] causes the player to spontaneously die. When this happens, a message appears saying "You were killed by the Guardians."
*The [[Art of Halo 3]] revealed an enemy cut from the game, called the [[Guardian Sentinel]], who were supposed to be enemies on a Halo 3 level that got cut, and was the inspiration behind the map Guardian.
*The [[The Art of Halo 3|Art of Halo 3]] revealed an enemy cut from the game, called the [[Guardian Sentinel]], who were supposed to be enemies on a Halo 3 level that got cut, and was the inspiration behind the map Guardian.


==Sources==
==Sources==
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