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*Additionally in the same level, there is a [[Pilotable Seraph|glitch]] that makes it possible to hit a Seraph with an EMP shot from a [[Plasma Pistol]] and hijack it. | *Additionally in the same level, there is a [[Pilotable Seraph|glitch]] that makes it possible to hit a Seraph with an EMP shot from a [[Plasma Pistol]] and hijack it. | ||
*In the firefight map [[Corvette (level)|Corvette]], upon exiting the initial spawn room, if you look on the roof of the opposite side of the main Hangar, you will see [[Type-31 XMF|Seraphs]] hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them. | *In the firefight map [[Corvette (level)|Corvette]], upon exiting the initial spawn room, if you look on the roof of the opposite side of the main Hangar, you will see [[Type-31 XMF|Seraphs]] hanging from the roof. They are not easily noticeable and you might need to turn your night vision on to see them. | ||
*The Seraph in Halo 2 had solid tails, while the Seraphs in Halo: Reach have multi-segmented tails. | |||
*The Seraph in the Halo 2 levels, [[The Arbiter (level)|The Arbiter]] and [[The Oracle (level)|Oracle]] share the Heretic texture scheme, like the banshees seen on those levels. | |||
==Gallery== | ==Gallery== |
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