Standoff: Difference between revisions

4 bytes removed ,  13 years ago
no edit summary
No edit summary
Line 64: Line 64:
*Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
*Keep the doors to your base shut, as it reduces the number of ways the enemy can enter and exit. Open the other team's door so your team can enter.
*A pair of SMGs spawn at each base, when dual-wielded, even shotgun users will be in jeopardy.
*A pair of SMGs spawn at each base, when dual-wielded, even shotgun users will be in jeopardy.
*An easy-access [[Shotgun]] at the start means a good defense if used in objective games, plus [[Plasma Grenades]] spawning near the entrance help take out the vehicles entering through the front entrance.
*An easy-access Shotgun at the start means a good defense if used in objective games, plus [[Plasma Grenades]] spawning near the entrance help take out the vehicles entering through the front entrance.
*Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
*Note that the switch in the base opens the windows and doors. It may give you a better view out of the base, but it also gives you more areas to defend, so it is best to prevent the switch from being flipped at your base and open their doors.
*A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
*A common strategy on this map is to camp near the switch once the doors are open to kill anyone trying to sneak into the base. Counter this strategy by throwing grenades through the windows to deter campers.
9,203

edits