Active camouflage: Difference between revisions

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<center>''Were you also looking for [[Camouflage (UNSC)|Camouflage]], the UNSC equivalent, or [[Cloaking]], used in [[Halo 3]]?''</center>
 
 
<center>''Were you also looking for [[Camouflage (UNSC)|Camouflage]], the UNSC equivalent, or [[Cloaking]], used in [[Halo 3]]?''</center>[[File:AC.png|thumb|Active Camo in Halo: Combat Evolved multiplayer.]]
 
 


The term '''Active Camouflage''' (often shortened to '''Active Camo''') refers to the [[Covenant]]-developed light-bending energy that is generally stored in small, deliberately fragile containers. In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', it is stored in a small, glass-like pyramid; in ''[[Halo 3]]'' it is suspended in a spherical force-field. A person can use the light-bending energy by merely coming into physical contact with the container, which will cause it to break and release its contents. Upon release, the energy envelops the wearer and bends light around their skin, [[armor]], or [[shielding]], conforming to their form and rendering them almost invisible. At that point, the energy will gradually dissipate and wear off, slowly revealing its user.
The term '''Active Camouflage''' (often shortened to '''Active Camo''') refers to the [[Covenant]]-developed light-bending energy that is generally stored in small, deliberately fragile containers. In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', it is stored in a small, glass-like pyramid; in ''[[Halo 3]]'' it is suspended in a spherical force-field. A person can use the light-bending energy by merely coming into physical contact with the container, which will cause it to break and release its contents. Upon release, the energy envelops the wearer and bends light around their skin, [[armor]], or [[shielding]], conforming to their form and rendering them almost invisible. At that point, the energy will gradually dissipate and wear off, slowly revealing its user.
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==Halo 2 Active Camouflage==
==Halo 2 Active Camouflage==
In ''Halo 2'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]], can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use.
In ''Halo 2'', it is noted that the [[Arbiter (Character)|Arbiter]]'s armor, while possessing a built-in active camouflage generator, is not permanent, unlike the more modern generators used by Special Operations Elites. There is a circle on the player's [[HUD]] that shows the amount of time left for both the usage of the active camouflage and the recharging sequence. The [[Master Chief]], can gain this ability with the [[Halo 2 Skulls#Envy|Envy Skull]] on [[Legendary]] only; however, his screen will lack the meter, forcing you to remember the time allowed for use.
 
When playing as the Arbiter, using any attack besides melee will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref>
When playing as the Arbiter, using any attack besides melee will cause the active camouflage to deactivate, and the player must wait for it to recharge before using it again.<ref>''[[Halo 2]]'', All levels playable as the Arbiter</ref>