Active camouflage: Difference between revisions

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==Function==
==Function==
[[Image:Hidden Dragon.jpg|thumb|left|170px|A [[Spartan-II|Spartan]] using active camouflage.]]
[[Image:Hidden Dragon.jpg|thumb|left|170px|A [[Spartan-II|Spartan]] using active camouflage.]]
The Active camouflage activates on contact. The Camouflage covers the entire body, but it does not extend to the entirety of the user's equipment. [[Human]] weapons won't give away the user's location, although Covenant [[weapons]], mainly glowing because of plasma will be seen. The [[Energy Sword]] in ''Halo 2''is visible even while you are invisible, this problem is fixed in ''Halo 3''. Also, if close enough, the character's outline is seen faintly and looks like a moving silhouette. However, it is hard to see the outline and the "ghost" from a far angle. Even on a scoped weapon, like the [[Sniper Rifle]] or [[Battle Rifle]], it can be difficult to see a camouflaged opponent. When any projectiles pass through the shielding (whether by firing a weapon or being shot), it is temporarily deactivated, making the user partly visible. Also the camouflage's effect deteriorates with the firing of weapons. As you fire continuously you slowly become more visible. Stop firing, and you will slowly become invisible again.
The Active camouflage activates on contact. The Camouflage covers the entire body, but it does not extend to the entirety of the user's equipment. [[Human]] weapons won't give away the user's location, although Covenant [[weapons]], mainly glowing because of plasma will be seen. The [[Energy Sword]] in ''Halo 2'' is visible even while you are invisible, this problem is fixed in ''Halo 3''. Also, if close enough, the character's outline is seen faintly and looks like a moving silhouette. However, it is hard to see the outline and the "ghost" from a far angle. Even on a scoped weapon, like the [[Sniper Rifle]] or [[Battle Rifle]], it can be difficult to see a camouflaged opponent. When any projectiles pass through the shielding (whether by firing a weapon or being shot), it is temporarily deactivated, making the user partly visible. Also the camouflage's effect deteriorates with the firing of weapons. As you fire continuously you slowly become more visible. Stop firing, and you will slowly become invisible again.


The technology can be utilized on Human armor systems, such as the [[MJOLNIR]] armor, but the [[UNSC]] has only developed a rough equivalent, the [[Camouflage Cloak]].<ref>''[[Halo: The Fall of Reach]]''</ref>
The technology can be utilized on Human armor systems, such as the [[MJOLNIR]] armor, but the [[UNSC]] has only developed a rough equivalent, the [[Camouflage Cloak]].<ref>''[[Halo: The Fall of Reach]]''</ref>