Shield door: Difference between revisions

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'''Shield Doors''' are [[Covenant Empire|Covenant]]<ref>'''[[Halo 3]]''', ''multiplayer map [[Snowbound (Level)|Snowbound]]''</ref> and [[Forerunner]]<ref>'''[[Halo 3]]''', ''multiplayer map [[Epitaph (Level)|Epitaph]]''</ref> created [[door]]s that allow people through while repelling [[plasma]], gunfire, [[vehicles]] and virtually any other objects. They are similar in design to [[Bubble Shield]]s with differences being the color and infinite usage time. The Shield Door is similar to [[Anti-Vehicle Barrier]]s.
'''Shield Doors''' are [[Covenant Empire|Covenant]]<ref>'''[[Halo 3]]''', ''multiplayer map [[Snowbound (Level)|Snowbound]]''</ref> and [[Forerunner]]<ref>'''[[Halo 3]]''', ''multiplayer map [[Epitaph (Level)|Epitaph]]''</ref> created [[door]]s that allow people through while repelling [[plasma]], gunfire, [[vehicles]] and virtually any other objects. They are similar in design to [[Bubble Shield]]s with differences being the color and infinite usage time. The Shield Door is similar to [[Anti-Vehicle Barrier]]s.


There are several in past Halo games and they appear in ''[[Halo 3]]'' on the multiplayer maps [[Epitaph]] and [[Snowbound]].
There are several in past [[Halo]] games and they appear in ''[[Halo 3]]'' on the multiplayer maps [[Epitaph]] and [[Snowbound]].


They are also featured as forge items in the [[Heroic Map Pack|Heroic]], [[Legendary Map Pack|Legendary]] and [[Mythic map pack|Mythic]] map packs. They can be placed in almost any door as well as anywhere else the Forge user desires.
They are also featured as [[forge]] items in the [[Heroic Map Pack|Heroic]], [[Legendary Map Pack|Legendary]] and [[Mythic map pack|Mythic]] map packs. They can be placed in almost any door as well as anywhere else the Forge user desires.


If one stands exactly in the shield door's energy field, doing a melee or shooting in any direction will be negated by the shield. However, the player is still vulnerable from attacks from either side. This also works with the [[Bubble Shield]]. By overloading a map with shield doors (Using excessive Trip Mines to cause the map to lose control of the maps graphical and geometrical assets), the shield doors on a map will disappear.
If one stands exactly in the shield door's energy field, doing a melee or shooting in any direction will be negated by the shield. However, the player is still vulnerable from attacks from either side. This also works with the [[Bubble Shield]]. By overloading a map with shield doors (Using excessive Trip Mines to cause the map to lose control of the maps graphical and geometrical assets), the shield doors on a map will disappear.