Invasion: Difference between revisions

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Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.
Phase 1 requires the Spartans to capture one of the two shield generators located in order to advance to Phase 2. Similar to the standard Invasion mode, successfully shutting down one of the generators will disable the security systems that leads to Phase 2 and the match will be extended for several minutes.


In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and a [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with a DMR and a Magnum.
In this phase, the Elites have the advantage of the selection of two loadouts; an Evade ability with a [[Plasma Repeater]] and an [[Active Camouflage]] with a [[Needler]], along with [[Plasma Pistol]]s as secondary weapons. The Spartans are given their standard loadout: the Sprint ability along with a DMR and a Magnum.
   
   
===Phase 2===
===Phase 2===
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