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*They are almost always killed by a melee attack from any weapon. | *They are almost always killed by a melee attack from any weapon. | ||
*A very helpful strategy is dropping [[Deployable Cover]] because the shield cannot be weakened or penetrated by the needles they shoot. There are many deployable covers on the levels [[Cortana (Level)|Cortana]] and [[Floodgate]] for just this purpose. | *A very helpful strategy is dropping [[Deployable Cover]] because the shield cannot be weakened or penetrated by the needles they shoot. There are many deployable covers on the levels [[Cortana (Level)|Cortana]] and [[Floodgate]] for just this purpose. | ||
*When attacking at medium to medium-long range, it is very effective to use the [[Needler]]. | *When attacking at medium to medium-long range, it is very effective to use the [[Needler]]. | ||
*When it fires its spines, the area around it glows as though it was firing a bullet weapon. | *When it fires its spines, the area around it glows as though it was firing a bullet weapon. | ||
*They are unaffected by the [[Tough Luck]] [[Skull]]. | *They are unaffected by the [[Tough Luck]] [[Skull]]. | ||
*Ranged Forms create its spikes from combat detritus. | *Ranged Forms create its spikes from combat detritus. | ||
*If you are having trouble noticing when a Ranged Form is dead, take note in this fact: They tend to drop to one side when fatally injured<ref>[[Halo 3: The Official Strategy Guide]]</ref>. | *If you are having trouble noticing when a Ranged Form is dead, take note in this fact: They tend to drop to one side when fatally injured<ref>[[Halo 3: The Official Strategy Guide]]</ref>. | ||
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*On the level Cortana, dual-wielding [[Plasma Rifle]]s are very effective due to the combined rate of fire and their weakness to Plasma. | *On the level Cortana, dual-wielding [[Plasma Rifle]]s are very effective due to the combined rate of fire and their weakness to Plasma. | ||
*They are the only Pure Form that cannot walk. Once the Stalker mutates into it, it is stuck in that spot until it dies or mutates again. | *They are the only Pure Form that cannot walk. Once the Stalker mutates into it, it is stuck in that spot until it dies or mutates again. | ||
*Although it's not very common, you can gain Ranged Forms as allies on the Covenant when you team up with the flood, they are gained as allies sometimes when the jump pack Brutes have not been killed yet. | *Although it's not very common, you can gain Ranged Forms as allies on the Covenant when you team up with the flood, they are gained as allies sometimes when the jump pack Brutes have not been killed yet. | ||
*When you kill a Ranged Form, they will always drop a spike grenade. | *When you kill a Ranged Form, they will always drop a spike grenade. | ||
*The Ranged Form somewhat resembles the Bullsquid creature from the ''Half-Life'' series. | *The Ranged Form somewhat resembles the Bullsquid creature from the ''Half-Life'' series. |
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