Invasion: Difference between revisions

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*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*Even though the default setting for Invasion is 6 vs 6, you can increase the maximum players up to 8 vs 8 in custom games
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*The "Marksman" [[Loadout]] was removed from the first phase of this gametype during the multiplayer beta due to Spartan players able to get multiple kills on Elites with virtually no cover.<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_051410 '''Bungie.net''': ''Bungie Weekly Update: 05.14.10'']</ref>
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't captue the Data Core in time, [[Longsword]]s will bomb the Elites. The Longswords actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.
*In the ''[[Halo: Reach Multiplayer Beta|Beta]]'' on Invasion: Boneyard, if the Elites don't captue the Data Core in time, [[Longsword]]s will bomb the Elites. The Longswords actually bomb the Elites with [[Fusion Coils]]. This can be seen in [[Theater]] as it only appears a splitsecond.<ref>http://www.youtube.com/watch?v=eShRhjZTlck</ref>


==Sources==
==Sources==
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