Death Island: Difference between revisions

mNo edit summary
Line 64: Line 64:
==Trivia==
==Trivia==
===Glitches===
===Glitches===
*Getting outside the [[Invisible Walls|invisible walls]] on the map is also possible and can be done in the same fashion as the above rock glitch. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
*Getting outside the [[Invisible Walls|invisible walls]] on the map is possible on this map. Simply stand in front of the barrier and have a teammate ram into you with the Warthog, which should send you through the wall. Just make sure "Friendly Fire" is set to "off". You can also do it by yourself with a ghost. The Ghost method described above is also useful.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
**Players that attempt to throw grenades from outside the map will find that while their player model does perform the animation, but the grenade is not visible.
*It is possible to hide inside the large rocks at the top of the island. Simply position a Warthog so that exiting a passenger or driver seat will result in the player moving through the rock. Once inside, a player may simply walk out of the rock. Players inside a rock are able to shoot at enemies that are outside, but outside players are not able to retaliate unless they use explosives or other area-of-effect weapons.


<!--The "wall-hacking glitch", as some may call it, is exclusive to Danger Canyon in that it specifically requires a player to travel from one base to the other by passing through a wall.  The act of getting inside of a wall referred to as bumping, and the act of climbing up polygons in the wall is referred to as ledging.-->
<!--The "wall-hacking glitch", as some may call it, is exclusive to Danger Canyon in that it specifically requires a player to travel from one base to the other by passing through a wall.  The act of getting inside of a wall referred to as bumping, and the act of climbing up polygons in the wall is referred to as ledging.-->
120

edits